You cant comile shaders in the OB beta, since shadercompile.exe / shadercompile_dll.dll is broken.
2009/5/1 Tony Sergi <to...@valvesoftware.com> > You'd have to port the shaders, and modify the particles.lib which.. you > can't really do. > > The shader could probably be ported since there is the sdk version of it in > the OB beta. > Either way, you don't have the source to particles.lib so there's nothing > you can do ;) > > -Tony > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Alexander Hirsch > Sent: May-01-09 6:30 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Particle System of Orange Box in EP1-Mod > > Well, you could port the code over to the OB-engine. Get some > merging-software for that (Wikipedia has a neat list: > http://en.wikipedia.org/wiki/Comparison_of_file_comparison_tools ). > I doubt that you want to port the OB particles over to the Ep1-engine; > when porting to the OB-engine you also get other sweet features :) > > On Fri, May 1, 2009 at 12:12 PM, Biz <b...@cs-dsf-clan.de> wrote: > > Hey there, > > > > can the particle system of the orange box be somehow used in a mod which > > was created with ep1-system? > > > > Regards, > > xs57 > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sent from Olly's SEGA Game Gear _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders