You cant comile shaders in the OB beta, since shadercompile.exe /
shadercompile_dll.dll is broken.

2009/5/1 Tony Sergi <to...@valvesoftware.com>

> You'd have to port the shaders, and modify the particles.lib which.. you
> can't really do.
>
> The shader could probably be ported since there is the sdk version of it in
> the OB beta.
> Either way, you don't have the source to particles.lib so there's nothing
> you can do ;)
>
> -Tony
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Alexander Hirsch
> Sent: May-01-09 6:30 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Particle System of Orange Box in EP1-Mod
>
> Well, you could port the code over to the OB-engine. Get some
> merging-software for that (Wikipedia has a neat list:
> http://en.wikipedia.org/wiki/Comparison_of_file_comparison_tools ).
> I doubt that you want to port the OB particles over to the Ep1-engine;
> when porting to the OB-engine you also get other sweet features :)
>
> On Fri, May 1, 2009 at 12:12 PM, Biz <b...@cs-dsf-clan.de> wrote:
> > Hey there,
> >
> > can the particle system of the orange box be somehow used in a mod which
> > was created with ep1-system?
> >
> > Regards,
> > xs57
> >
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-- 
Sent from Olly's SEGA Game Gear
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