All of this is very possible. If you want to make a blood fountain shooting out of his head, the best way to do it is to attach a spray emitter and parent it to his head. You can attach entities to certain parts of the player by using a SetParent() If you want to spray blood on the walls based on the blood fountain, you'll need to do a series of tracelines eminating from the spray emitter to a spot that the emitter is pointing at. You'll need to make a think function for your blood spray entity and then spray out the blood decals every 1/10th of a second (or however frequent you want it). Oh, and you should do all of this on the client side.
adriank wrote: > Hi there :D > > I need help with making a decent blood spray particle for my HL2 mod being > made on ep1 engine. > > The problem is, I don't know how to make NPC pill or make blood fountain, > there where the last bullet hit him. > I mean, If I shoot combine soldier 5 times, and the fifth shell hit him in > the head and this killed him, make npc long spray blood from head, if the > last deadly bullet did hit him into the stomach, make it pill too. > > Another problem is, how can I change ammount of blood decals when npc is > damaged/killed? > Also is there an option to make every particle from previous blood fountain, > create blood decal on touch with any surface? > > > Thanks a lot. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders