It's definitely more appealing if it's part of the mod and transparent to the user unless there is an update.
Paul On Mon, Jun 1, 2009 at 9:54 AM, Sykes <sy...@ladnet.org> wrote: > Well the user experience would have to be seamless.. > > thus I would imagine it would be something bolted into your mod DLL > somewhere!? > > As I had stated in my original (badly written) email, an extra > application to "update" is OK for beta testers, however not really an > acceptable user experience for the player base. > > the real key would be, how to have the game restart itself on a fresh > set of DLLs once downloaded. > > "unreal tournament" handled this really nicely + was available to the > modder :D -> steam do have a mechanism, except its a walled garden :/ > > + damn you Jonas!, you got me grammar and spell checking EVERY email now! > ;o) > > S. > > 2009/6/1 Paul Peloski <paulpelo...@gmail.com>: > > Nothing wrong with compressed files hosted on a website or torrent. I > don't > > want another piece of software just to keep one (or even a few) mods up > to > > date. If you give people the option I'm sure most will not want to > install > > another "mod toaster". You're just making work for yourself trying to > find > > or develop a solution to a problem that people don't have. > > > > No offense, I've thought about this issue myself and even contributed > code > > to some early "mod distribution platforms". My experience has been that > it > > was a waste of time. > > > > Paul > > > > On Mon, Jun 1, 2009 at 8:28 AM, Sykes <sy...@ladnet.org> wrote: > > > >> So I know steam-works is the official solution to distributing your > >> mod DLL's/content. This seems great if you are a major MOD or $$$$ > >> game publisher. > >> > >> however for the small outfit MOD maker.. has anyone come up any > >> solutions for keeping your mod player's dlls uptodate (hotfixes etc..) > >> OR have i missed something and we can get hooked up to steamworks?! > >> > >> We use SVN for the betatesters + a small SVN enabled app which they > >> run before starting the game to sync them up to our BETATEST build.. > >> however this isnt the experience we want for normal players.. > >> > >> so any suggestions welcome : cuz quit frankly releasing zip > >> files/website download links is soooooooooooo 90's :o) > >> regards > >> s. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders