Interesting idea but it sounds like you could better accomplish this with multiple cubemaps on smaller surfaces than single cubemaps on large glass surfaces.
There's also the concern of large BSP's from these. Each cubemap taking a 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to add quite a bit of filesize if your map has anywhere near the proper amount of cubemaps. Not saying that every cubemap is going to be big however... Could you possibly show us an example of what your trying to cubemap? Only thing I can think of is large glass buildings like in mirrors edge. (In which case, I'm interested!) http://cloroshare.files.wordpress.com/2009/06/mirrors_edge_wallpaper_by_fuzzy13.jpg I haven't looked, but I imagine it's buried deep in engine code we don't have. On Fri, Jul 31, 2009 at 11:24 PM, Minh <minh...@telus.net> wrote: > Has anyone tried to increase the max cubemap resolution of 256x256? > We're running into some ugly ass large glass windows that look terrible > because of the low cubemap resolution. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders