I DONT WANT THIS SPAM MAIL ANYMORE > From: little_jo...@hotmail.com > To: hlcoders@list.valvesoftware.com > Date: Wed, 19 Aug 2009 22:21:01 +0200 > Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost > tons of data. > > > I DONT WANT THIS SPAM MAIL ANYMORE > > > From: adamjbuckl...@gmail.com > > To: hlcoders@list.valvesoftware.com > > Date: Wed, 19 Aug 2009 21:02:56 +0100 > > Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost > > tons of data. > > > > I would politely suggest that you unsubscribe from the list or opt for > > the daily digest instead. There was no need for that childish display. > > > > On 19 Aug 2009, at 20:36, Joost van kempen <little_jo...@hotmail.com> > > wrote: > > > > > > > > I DONT WANT THIS SPAM MAIL ANYMORE > > > > > >> Date: Wed, 19 Aug 2009 12:02:35 -0700 > > >> From: gear....@gmail.com > > >> To: hlcoders@list.valvesoftware.com > > >> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I > > >> lost tons of data. > > >> > > >> Stay on Topic. > > >> > > >> On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery < > > >> harry101jeff...@googlemail.com> wrote: > > >> > > >>> For a full conversion 3-4 (maybe even 5) coders is acceptable but > > >>> the > > >>> majority of mods really don't need as many coders as they try to > > >>> get. > > >>> > > >>> Generally I learn the bit of the SDK I'm about to work on, for a bit > > >>> before I start work instead of learning the whole thing. > > >>> > > >>> By doing gameplay and logic first (the bit I'm best at IMHO) I can > > >>> get > > >>> a fun and playable mod. While the 2D and 3D artists are at work > > >>> during > > >>> the art pass on the mod I can get to grips with visual coding; > > >>> particles and vgui for example. > > >>> > > >>> I generally look through the code for 30 mins and test some things > > >>> out. If I cant find what I'm looking for I ask for a pointer in the > > >>> source coding forums or on here. That usually solves the problem for > > >>> me. > > >>> > > >>> > > >>> 2009/8/19 ZuM <eduardo...@gmail.com>: > > >>>> Well, one coder to develop a total conversion mod for a game in my > > >>> opinion > > >>>> is a small number. There are a lot of ground to cover and also > > >>>> most of > > >>> the > > >>>> people work full-time and develop the mods on their free time, so > > >>>> it's > > >>> not > > >>>> unreasonable to have 4-5 coders... > > >>>> > > >>>> Also this way everybody can specialise on some parts of the SDK > > >>>> instead > > >>> of > > >>>> being a Jack-of-all-trades. > > >>>> > > >>>> 2009/8/19 Harry Jeffery <harry101jeff...@googlemail.com> > > >>>> > > >>>>> @ Richard > > >>>>> > > >>>>> I learn by reading through the code and experimenting. Sometimes > > >>>>> there > > >>>>> are previous implementations I can use for reference. If someone > > >>>>> wants > > >>>>> to help a newbie by mentoring them that's great. I just feel that > > >>>>> while being mentored the newbie should concentrate on becoming > > >>>>> competent with the engine by prehaps making a smaller > > >>>>> experimental mod > > >>>>> rather than tagging along with a mod team that already has a > > >>>>> coder. > > >>>>> Learning by doing is far better than watching. > > >>>>> > > >>>>> @ Adam > > >>>>> > > >>>>> Sure, they would. That's how I started working for Nightmare > > >>>>> House 2. > > >>>>> It was on the verge of death because Hen couldn't get a coder to > > >>>>> finish the work he needed done who wasn't asking for money. While > > >>>>> working on that mod I learnt a lot. > > >>>>> > > >>>>> I'm also working on a fully fledged surf mod (CSS style surfing) > > >>>>> It > > >>>>> uses a point system similar to those found in skateboarding games. > > >>>>> Implementing something like that only took me a couple of days > > >>>>> at most > > >>>>> on my own and I'm not exactly a highly skilled coder. > > >>>>> > > >>>>> Anyway, my point is all these new mods start asking for 2-3 coders > > >>>>> right off the bat and trying to pull a big team together. From > > >>>>> experience it's far better to have just 1 coder to get the > > >>>>> gameplay > > >>>>> working and then maybe bring in a second for bugfixing and > > >>>>> polish if > > >>>>> necessary. > > >>>>> > > >>>>> I just feel mods having several unnecessary coders sets a bad > > >>>>> example > > >>>>> to newbies and is a bit unfair on mods with a great team that just > > >>>>> cannot get hold of a coder to do some simple changes to the > > >>>>> game. By > > >>>>> having each mod take only what it needs from the hl2 modding > > >>>>> community > > >>>>> it would give other mods with lots of potential a better chance of > > >>>>> being completed and released. > > >>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, > > >>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >> > > >> > > >> -- > > >> Gear Dev > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > > > _________________________________________________________________ > > > What can you do with the new Windows Live? Find out > > > http://www.microsoft.com/windows/windowslive/default.aspx > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _________________________________________________________________ > What can you do with the new Windows Live? Find out > http://www.microsoft.com/windows/windowslive/default.aspx > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >
_________________________________________________________________ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders