The correct AppID for OB DS is 310 and I have used command almost exactly as
that. With a command like that I get the first error about
SetupPropArrays_R.

If I instead use just a direct shortcut to srcds.exe instead of steam.exe
-applaunch 310 it complains about the missing surfaceproperties_manifest.txt

Now if I do the same thing, but remove -console it instead is complaining of
hud_textures. Anyways I am not trying to run a dedicated server in a
separate machine with no steam on it. I am just trying to run dedicated
server so I can hook to debugger and then run the game and join as a client.
I can do this fine with EP1 based mods, but for whatever reason OB DS
doesn't want to startup for the mod.

Chris

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Adam "amckern"
McKern
Sent: Thursday, August 20, 2009 9:12 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Running OB DS on a machine with mod installed like a
client?

You would be better off reading www.srcds.com

Use this command -applaunch 320 -game my_mods -maxplayers 4 -console
+rcon_password pAsSwOrD +map example_map

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Fri, 21/8/09, Christopher Harris <char...@resrchnet.com> wrote:

From: Christopher Harris <char...@resrchnet.com>
Subject: [hlcoders] Running OB DS on a machine with mod installed like a
client?
To: "'Discussion of Half-Life Programming'"
<hlcoders@list.valvesoftware.com>
Received: Friday, 21 August, 2009, 8:42 AM

I am having issues trying to run Dedicated server for our mod on a machine
that is setup like a client would be. I can run TF2 fine, but if I run my
mod using a shortcut to steam.exe with appid of 310 I get this error after
reading in response_rules



SetupArrayProps_R: array prop '(null)' is at index zero.



But if I run the srcds.exe directly with my -game specified etc. I get the
following error:



Unable to load manifest file 'scripts/surfaceproperties_manifest.txt'



So I went and tried adding it from the hl2 gcf to see what would happen. It
complained about surfaceproperites_hl2.txt then which I also copied. Then it
complained about Game Event listeners trying to listen for events that do
not exist. So I am thinking some reason it is not correctly mounting the
proper gcfs.



Running the game like a client works fine, I can create and join other
servers easily as a client.



Has anyone run into this problem and/or knows what is the problem and how to
fix it?



Thanks

Chris

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