Thanks Jay
AddSolidFlags( FSOLID_NOT_SOLID | FSOLID_TRIGGER ); Dit the trick > From: j...@valvesoftware.com > To: hlcoders@list.valvesoftware.com > Date: Tue, 1 Sep 2009 10:11:54 -0700 > Subject: Re: [hlcoders] COLLISION PROBLEM > > > SetSolidFlags( FSOLID_TRIGGER ); > > Is what sets the behavior you are after (allowing entities to pass through > but still registering collisions). > > It looks like you are misunderstanding the other functions you are calling: > If you SetSolid( SOLID_NONE ); then you are saying the object has no solid > representation so nothing collides with it. > If you SetSolid( SOLID_VPHYSICS ); then you are saying the object should use > a vphysics representation for collisions (union of convex hulls), then > SetCollisionGroup( COLLISION_GROUP_PLAYER ); you are limiting what collides > with it (CGameRules::ShouldCollide determines which pairs of collision groups > collide with each other). But it is still solid to anything that collides > with it. > > Jay > > > -----Original Message----- > > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- > > boun...@list.valvesoftware.com] On Behalf Of steven belmans > > Sent: Tuesday, September 01, 2009 9:51 AM > > To: hlcoders@list.valvesoftware.com > > Subject: [hlcoders] COLLISION PROBLEM > > > > > > Hi all > > > > > > > > I got a small problem. > > > > > > > > We are building a model ent thad the player can pass thru and triggers > > a function void hallo::byby (void) > > > > > > > > If I use > > > > > > > > SetSolid( SOLID_NONE); > > > > SetCollisionGroup( COLLISION_GROUP_PLAYER ); > > > > > > > > I can pass thru the model but then my SetTouch(hallo::byby); does not > > register anything. > > > > > > > > Else if I use > > > > SetSolid( SOLID_VPHYSICS); > > > > SetCollisionGroup( COLLISION_GROUP_PLAYER ); > > > > > > > > I cant pass thru! > > > > > > > > plz help > > > > > > > > I Know you dont like it when people use Hotmail > > > > Sorry > > > > > > > > _________________________________________________________________ > > Je hele online leven op één stek met Windows Live > > http://www.microsoft.com/belux/nl/windows/windowslive/default.aspx > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Hebben jij en je vrienden leuke foto's van jullie feestje? Maak een groepsalbum en geniet nog extra na. http://www.microsoft.com/belux/nl/windows/windowslive/products/photos.aspx _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders