Put this block in your Spawn() fuction int iSequence;//this is to store your Sequence number
iSequence = LookupSequence("your Sequence name");//store ResetSequence( iSequence );//this sets the animation m_flAnimTime = gpGlobals->curtime; SetCycle( 0 ); next make a think() fuction and put in: StudioFrameAdvance(); DispatchAnimEvents( this ); > Date: Fri, 11 Sep 2009 01:36:41 -0700 > From: flux.black...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Getting a CBaseAnimatedEntity to animate > > Hi all, been a while since I asked a question here. > > I have a simple animated entity with the model all set up and ready to go, > with animations. > > Question 1: > Do I have to do StudioFrameAdvance() in order to animate it? > > Question 2: > Do I need to set a sequence before calling StudioFrameAdvance()? Or does it > default to ACT_IDLE ? > > Question 3: > Where do I call StudioFrameAdvance()? On Think? The example I looked at is > Player, which does it in PostThink but my entity has no PostThink. > > Question 4: > For some reason calling StudioFrameAdvance() doesn't increment its Cycle. It > keeps flipping back to zero on the next call! Why is it doing that? How do I > increment my model's cycle properly? > > Note: I do have an animation, with its frames setup properly and it has an > ACT ID so it's not invalid. > > Bonus Question: > Can anyone provide me with a simple animated entity example that works? Is > there any simple examples that are clear in the SDK that I can refer to? > > Thanks all > > ~M > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Je hele online leven op één stek met Windows Live http://www.microsoft.com/belux/nl/windows/windowslive/default.aspx _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders