Hello everybody, my nickname is MESHUGGAH, a speedrun fan. We have a (currently in hold) Half-life 1 TAS [tool assisted] speedrun project @ SDA (speeddemosarchive.com) and we have some questions about the HL engine. We would like to achieve a frame-by-frame (frame advancing when you press a specific key) gameplay to abuse every bug and glitch in HL. However the full HL SDK (as far as I know) doesn't gives me possibility to have a custom function that would interrupt everything and making a TOTAL engine-pause whenever there's a frame advance. So my question would be this:
Is there any possible way to play the game frame-by-frame? (with absolutely no server-client communication or anything else during frame-pause). If you don't understand what I'm talking about (tool assisted, speedrun, why abuse glitches, why we need frame advance), feel free to ask it. btw I wanted to read the archives, but the txt files comes with very-very-very slow bitrate. Thanks for responses in advance. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders