There is a guy by the name of RNG on the svencoop forums that uses the detail 
texture to make GoldSrc shine;

http://i189.photobucket.com/albums/z203/Rngatdzs/exotract0000.jpg
http://i189.photobucket.com/albums/z203/Rngatdzs/mystic_radar_v10003.jpg
http://s189.photobucket.com/albums/z203/Rngatdzs/

Take a look :)

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Tue, 6/10/09, Rodrigo 'r2d2rigo' Diaz <r2d2r...@gmail.com> wrote:

From: Rodrigo 'r2d2rigo' Diaz <r2d2r...@gmail.com>
Subject: Re: [hlcoders] Bump mapping in HL1
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Received: Tuesday, 6 October, 2009, 11:34 AM

CG toolkit won't get you account banned. Spirit of Half-Life used them
extensively.

It's like SvenCoop using FMOD. A dependant DLL, not a replacement for one of
the engine's.


2009/10/6 Trevor 'Drak' <hlco...@wowway.com>

> The way he/she is accomplishing that is exactly how I am. They use the CG
> toolkit - but because of the date of the article it may have been for WON
> HL. So I'm not sure if VAC was taken into account. (The OpenGL libraries
> are
> not being edited - just included from the CG toolkit.)
> --------------------------------------------------
> From: "Clayton Barton" <clayton_bar...@hotmail.com>
> Sent: Monday, October 05, 2009 7:56 PM
> To: <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Bump mapping in HL1
>
> >
> > Here is that old VERC article which goes through getting bump maps into
> > Half-Life.
> >
> > http://www.twhl.co.za/articulator.php?art=174
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