There is a guy by the name of RNG on the svencoop forums that uses the detail texture to make GoldSrc shine;
http://i189.photobucket.com/albums/z203/Rngatdzs/exotract0000.jpg http://i189.photobucket.com/albums/z203/Rngatdzs/mystic_radar_v10003.jpg http://s189.photobucket.com/albums/z203/Rngatdzs/ Take a look :) -------- Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 6/10/09, Rodrigo 'r2d2rigo' Diaz <r2d2r...@gmail.com> wrote: From: Rodrigo 'r2d2rigo' Diaz <r2d2r...@gmail.com> Subject: Re: [hlcoders] Bump mapping in HL1 To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Received: Tuesday, 6 October, 2009, 11:34 AM CG toolkit won't get you account banned. Spirit of Half-Life used them extensively. It's like SvenCoop using FMOD. A dependant DLL, not a replacement for one of the engine's. 2009/10/6 Trevor 'Drak' <hlco...@wowway.com> > The way he/she is accomplishing that is exactly how I am. They use the CG > toolkit - but because of the date of the article it may have been for WON > HL. So I'm not sure if VAC was taken into account. (The OpenGL libraries > are > not being edited - just included from the CG toolkit.) > -------------------------------------------------- > From: "Clayton Barton" <clayton_bar...@hotmail.com> > Sent: Monday, October 05, 2009 7:56 PM > To: <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Bump mapping in HL1 > > > > > Here is that old VERC article which goes through getting bump maps into > > Half-Life. > > > > http://www.twhl.co.za/articulator.php?art=174 > > _________________________________________________________________ > > Need a place to rent, buy or share? Let us find your next place for you! > > http://clk.atdmt.com/NMN/go/157631292/direct/01/ > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________________________________________________________________________________ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders