Remove friction. On Sat, Nov 14, 2009 at 10:45 AM, Harry Jeffery < harry101jeff...@googlemail.com> wrote:
> Has anyone here got any experience with the quake 3 movement physics? > I'm trying to swap out the bhopping in source engine with strafe > jumping from the quake series but the two codebases deviate quite a > lot. > > I've tried adding checks here and there, removing all speed clamps, > changing gravity, changing movement vars etc. but nothing I do gets me > anywhere near the desired result. > > So, could anyone here help me out with this problem? > > > Cheers, > > > Harry > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders