Remove friction.

On Sat, Nov 14, 2009 at 10:45 AM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:

> Has anyone here got any experience with the quake 3 movement physics?
> I'm trying to swap out the bhopping in source engine with strafe
> jumping from the quake series but the two codebases deviate quite a
> lot.
>
> I've tried adding checks here and there, removing all speed clamps,
> changing gravity, changing movement vars etc. but nothing I do gets me
> anywhere near the desired result.
>
> So, could anyone here help me out with this problem?
>
>
> Cheers,
>
>
> Harry
>
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