Why not replacing the player with a vehicle, and making him fast? Wouldn't
that cut an unnecessary segment out of the loop and make life more
peaceful/less "effin source physics grr"?

Depends on what he's trying to accomplish.

On Wed, Nov 25, 2009 at 1:33 AM, Tom Edwards <t_edwa...@btinternet.com>wrote:

> I was going to compliment you on your use of the English language, but
> then I realised that you should have said /effect/. :-P
>
> The player model can be defined anywhere you see fit, but it's normally
> done either in the player ent's Spawn() function or the GameRules'
> FinshPutClientInServer() - or whatever its precise name is.
>
> That's going to be a tricky way of doing things however. It could be
> considered a hack, but spawning the existing player ent inside a vehicle
> and making sure he can never leave would be much more effective.
>
> Shawn Somers wrote:
> > I'm relatively new to Source modding, and I need some help getting off
> > the ground,
> >
> > I'm trying to create a mod that replaces the player with a vehicle, bu
> > am having trouble determining what all I need to do in order to affect
> > these changes. I already have the vehicle model, (static with no anims
> > yet) and am capable of placing the model in a map as a static prop.
> >
> > What code do I need to change, to replace the player model with the
> > vehicle, and use the weapon/weapons on the vehicle?
> >
> > Where do I start?
> >
> > can someone point me in the right direction?
> >
> > Shawn
> >
> > I
> >
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