Is there some way to have particles automatically culled (with fade if possible) when the camera (ie the player) is beyond a certain radius from the particle or the whole system?
I tried setting the cull radius to 256 and yet the particles were still being rendered from far away. These particles are small little dots that after such distance it really isn't contributing to the scene and so would be nice to stop them from rendering. Thanks Chris _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders