Is there some way to have particles automatically culled (with fade if
possible) when the camera (ie the player) is beyond a certain radius from
the particle or the whole system?

 

I tried setting the cull radius to 256 and yet the particles were still
being rendered from far away. These particles are small little dots that
after such distance it really isn't contributing to the scene and so would
be nice to stop them from rendering.

 

Thanks

Chris

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