Protection service for cheat server plugins?  Sounds like a scam.

On Fri, Dec 11, 2009 at 9:25 AM, Ronny Schedel <i...@ronny-schedel.de>wrote:

> No one said a server plugin cannot be used for cheating, the fact, it is
> used frequently for cheating and this is a problem. Some game server
> companies offers you a protection service about cheat server plugins.
>
>
> > wow...... i really tought that client side events detection were
> > factible.... (bad inglish mode ON)
> >
> > if that was true.... about VAC banned...... why a client-side plugin can
> > be
> > a cheating plugin, and a server-side plugin not?......
> >
> > i just wanted to make a client-side plugin to make easier record
> > demos.....
> > and when a player dies..... stop it..... and record with other name
> > automatically..... so, it's impossible? ):
> >
> >
> > 2009/12/11 Jacob Heidt <ad...@jheidt.com>
> >
> >> True indeed. The way that those dirty cheaters tend to get their hands
> on
> >> the internals, events etc, is through vfunc hooks - take a look at the
> >> SourceHook library in MetaMod:Source.
> >> However, I would like to advise against client side mods/hooks on
> >> mods/games
> >> that are not yours. You may be VAC banned for detection of client side
> >> hooks, since 99.9999% of 3rd party client side hooks are from dirty
> >> rotten
> >> cheaters.
> >>
> >> .jheidt
> >>
> >> -----Original Message-----
> >> From: hlcoders-boun...@list.valvesoftware.com
> >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Ronny
> >> Schedel
> >> Sent: Friday, December 11, 2009 10:02 AM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] client-side game events
> >>
> >>
> >> I don't think it's possible with the provided interface system by Valve,
> >> two
> >>
> >> reasons:
> >>
> >> 1. Valve don't want to have their mods altered again.
> >> 2. No one likes cheats.
> >>
> >>
> >> > too bad!, i liked so much bananas! ):
> >> >
> >> > this is how i defined CEmptyServerPlugin:
> >> >
> >> >
> >> > class CEmptyServerPlugin: public IServerPluginCallbacks, public
> >> > IGameEventListener2
> >> > {
> >> >     [...]
> >> > }
> >> >
> >> > but there's not any "IClientPluginCallbacks" maybe i need an include
> >> > that
> >> > is
> >> > not come with the example?
> >> >
> >> > what should i do to capture CLIENT events?
> >> >
> >> > PD: please..... i'm not an experienced programmer..... dont laught of
> >> > me ):
> >> >
> >> >
> >> > 2009/12/11 Ronny Schedel <i...@ronny-schedel.de>
> >> >
> >> >> One million dollar question: what is the CEmptyServerPlugin for?
> >> >>
> >> >> 1) servers
> >> >> 2) clients
> >> >> 3) bananas
> >> >>
> >> >> If it is too difficult for you, here is a hint: it's not number 3.
> >> >>
> >> >>
> >> >> > hello again!
> >> >> >
> >> >> > i'm a bit confused about how events are managed in game (team
> >> >> > fortress
> >> >> > 2)
> >> >> >
> >> >> > actually, i'm coding a CLIENT SIDE plugin, in wich i need to detect
> >> the
> >> >> > "player_death" event...
> >> >> >
> >> >> > this is what i got...
> >> >> >
> >> >> > void CEmptyServerPlugin::FireGameEvent( IGameEvent * event )
> >> >> > {
> >> >> >    const char* eventName = event->GetName();
> >> >> >    int _short;
> >> >> >
> >> >> >    if( FStrEq( eventName, "player_death"))
> >> >> >    {
> >> >> >        _short = event->GetInt( "userid");
> >> >> >
> >> >> >        player_info_t pinfo;
> >> >> >        engineclient->GetPlayerInfo(engineclient->GetLocalPlayer(),
> >> >> > &pinfo);
> >> >> >
> >> >> >        //verifify that client dies
> >> >> >        if( _short == pinfo.userID)
> >> >> >        {
> >> >> >            //code here
> >> >> >        }
> >> >> >    }
> >> >> > }
> >> >> >
> >> >> >
> >> >> > this work well, when i create a server in the game..... but when i
> >> play
> >> >> in
> >> >> > public servers..... it doesn't work....
> >> >> >
> >> >> > and this is what confuse me:
> >> >> > to make this code work in public servers..... first i have to
> create
> >> my
> >> >> > own
> >> >> > server, and then connect to other i want
> >> >> >
> >> >> > why this happen?, what should i do?..... i'm really confused
> >> >> > here............
> >> >> >
> >> >> >
> >> >> > my own investigations in google, told me that using
> >> >> > "CEmptyServerPlugin"
> >> >> > is
> >> >> > the problem,..... i don't know....
> >> >> >
> >> >> >
> >> >> > nice to met you all!, and greetings from Chile! :D
> >> >> >
> >> >> > PD: sorry for my bad english
> >> >> > _______________________________________________
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> >> >> > please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >
> >> >>
> >> >>
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> >> >>
> >> >>
> >> > _______________________________________________
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> >> >
> >>
> >>
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> >>
> >>
> >>
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> >>
> >>
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> >
>
>
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