Hi, i'm trying to view the collision boxes for a custom NPC I'm creating (part of documentation for a project). As far as I understand, prop_debug in the console should show a bounding box with colour depending on health status - however, it's not displaying. Anyone have any idea why, or how I can display the bounding boxes?
The appropriate code for the NPC: SetModel( GRUNT_MODEL ); SetHullType(HULL_HUMAN); SetHullSizeNormal(); SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_STANDABLE ); Thanks, Iain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

