Hi,

i'm trying to view the collision boxes for a custom NPC I'm creating (part
of documentation for a project). As far as I understand, prop_debug in the
console should show a bounding box with colour depending on health status -
however, it's not displaying. Anyone have any idea why, or how I can display
the bounding boxes?

The appropriate code for the NPC:

SetModel( GRUNT_MODEL );
SetHullType(HULL_HUMAN);
SetHullSizeNormal();
SetSolid( SOLID_BBOX );
AddSolidFlags( FSOLID_NOT_STANDABLE );

Thanks,
Iain
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