Thanks, this is what I ended up doing. It's working great right now.

garry

On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
<harry101jeff...@googlemail.com> wrote:
> Prehaps try linking an account on your website to a steam account.
>
> For example:
>
> To verify that they own an account with gmod on it ask them to put a
> small code/id in their steam community profile about-me section
> temporarily. Then you can have your website check it's existence by
> parsing the user's profile in xml:
>
> http://steamcommunity.com/id/profilename/?xml=1
>
> If it exists you can then check if their account posesses the game:
>
> http://steamcommunity.com/id/profilename/games/?xml=1
>
> Of course they would have to temporarily set their profile to public
> for this to work. Just make it a one off thing and you should have a
> pretty good way of verifying that the user owns a copy of gmod
> legitimately.
>
> On 21 March 2010 08:45, Garry Newman <garrynew...@gmail.com> wrote:
>> Is there any way that another website can verify a steam login?
>>
>> I'm quite keen to make one of my websites check whether a user owns
>> GMod before letting them download files (because at the moment in the
>> comments there's a lot of "does this work on non-steam" - and I don't
>> want to pay to let them download stuff).
>>
>> I'm sure I could manually post to the steam login form and see if it
>> succeeds - but I'm guessing that if it doesn't, it will eventually ban
>> my web server's IP.
>>
>> Anyone got any ideas, anyone already done something similar?
>>
>> garry
>>
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