That's a question like 'What flour are you using? Wheat flour, Rye flour or muffins?'
On 4/22/10, Harry Jeffery <harry101jeff...@googlemail.com> wrote: > Out of curiosity which library are you coding the graphics in? > DirectX, OpenGL or something like Ogre? > > On 22 April 2010 20:07, Ryan Sheffer <darksk...@gmail.com> wrote: >> Thanks for the link, I am writing my own engine atm and am at the map >> editor point and reading how the pros do it is always nice. Not using >> bsp because my game is chunk based with random layouts, but still. >> Great link since learning about binary space partition trees is always >> useful. There is another article as well I'll try to find, which was >> written by some Id guys and other randoms. >> >> ~Ryan >> >> On Apr 20, 2010, at 4:43 PM, "Adam \"amckern\" McKern" <amck...@yahoo.com >> > wrote: >> >>> If you want an understanding of the BSP PVS (CSG), i would recommend >>> that you read 'the master of doom - it has a fair amount of a >>> chapter discussing how the BSP format was chosen for FPS, and how >>> PVS works with-in it. >>> >>> There is also a MASSIVE discussion of BSP at the VMEX website - >>> http://www.bagthorpe.org/bob/cofrdrbob/bspformat.html >>> >>> -------- >>> Owner Nigredo Studios http://www.nigredostudios.com >>> >>> --- On Wed, 21/4/10, Colm Sloan <colmsl...@gmail.com> wrote: >>> >>> From: Colm Sloan <colmsl...@gmail.com> >>> Subject: [hlcoders] A more detailed picture of the Potentially >>> Visible Set (PVS) >>> To: "Discussion of Half-Life Programming" >>> <hlcoders@list.valvesoftware.com >>> > >>> Received: Wednesday, 21 April, 2010, 5:29 AM >>> >>> I'm doing some research on virtual visual environments. I believe >>> that the >>> PVS contains the estimated set of objects (geometry) that may be >>> visible to >>> the player. I was wondering if there was an Actual Visible Set that >>> contains >>> only the objects that the player really can see. If there isn't, >>> would it be >>> difficult to create such a set? Hopefully, I wouldn't have to do any >>> ray-tracing or anything. Also, is there a short way of getting the >>> number of >>> objects visible on the screen? I think I've seen this before in some >>> area >>> portal tutorial where the guy had objects shown as wire meshes. >>> >>> Thanks >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders