Oh cmon, I hear the engine is open source. ;) On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald < voo...@voogru.com> wrote:
> "Besides that scripts are ugly as hell from a C++ coder's point of view." > > Fixed. > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David > Kraeutmann > Sent: Monday, May 10, 2010 4:50 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Dugs in sdk update > > Besides that Uscript is ugly as hell from a C++ coder's point of view. > > On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote: > > Sure, let me just port all this C++ code to Uscript really quick .. :) > > > > On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com> > wrote: > > > >> Download the UDK today! > >> > >> ~Ryan > >> > >> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" < > >> botman.hlcod...@gmail.com > >> > wrote: > >> > >> > "Coming Soon" > >> > > >> > http://developer.valvesoftware.com/wiki/Valve_Time :) > >> > > >> > > >> > On 5/10/2010 12:22 PM, Sam wrote: > >> >> So does anyone know an ETA of when this is going to be fixed? I'm > >> >> tired of > >> >> changing the appID every time I open Source SDK. > >> >> > >> >> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions< > >> onl...@jumpcore.com > >> >> >wrote: > >> >> > >> >> > >> >>> We're a bit off topic here, I know, but here's a work around from > >> >>> the > >> >>> forums. It seems to do the job, as far as I can tell. Good luck with > >> >>> finishing up your mod! > >> >>> > >> >>> *********** > >> >>> > >> >>> Originally Posted by IcarusNine: > >> >>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to > >> >>> 440 (Team > >> >>> Fortress 2) seems to work around it. I'm not sure what Hammer is > >> >>> using/associating with the appID, but the lack of it is what's > >> >>> causing at > >> >>> least some of the problem. > >> >>> > >> >>> > >> >>> -----Original Message----- > >> >>> Date: Mon, 3 May 2010 17:32:19 +0100 > >> >>> From: Harry Jeffery<harry101jeff...@googlemail.com> > >> >>> Subject: Re: [hlcoders] Dugs in sdk update > >> >>> To: Discussion of Half-Life Programming > >> >>> <hlcoders@list.valvesoftware.com> > >> >>> Message-ID: > >> >>> > <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com > >> >>> > > >> >>> Content-Type: text/plain; charset=ISO-8859-1 > >> >>> > >> >>> It'd be nice if valve could fix this soon. Our mod can't progress at > >> >>> all, we only really need to fix up the maps at the moment. > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > >> >>> archives, > >> >>> please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>> > >> >>> > >> >>> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> >> archives, please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders