Oh cmon, I hear the engine is open source. ;)

On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> "Besides that scripts are ugly as hell from a C++ coder's point of view."
>
> Fixed.
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
> Kraeutmann
> Sent: Monday, May 10, 2010 4:50 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Dugs in sdk update
>
> Besides that Uscript is ugly as hell from a C++ coder's point of view.
>
> On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote:
> > Sure, let me just port all this C++ code to Uscript really quick .. :)
> >
> > On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com>
> wrote:
> >
> >> Download the UDK today!
> >>
> >> ~Ryan
> >>
> >> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" <
> >> botman.hlcod...@gmail.com
> >>  > wrote:
> >>
> >> > "Coming Soon"
> >> >
> >> > http://developer.valvesoftware.com/wiki/Valve_Time  :)
> >> >
> >> >
> >> > On 5/10/2010 12:22 PM, Sam wrote:
> >> >> So does anyone know an ETA of when this is going to be fixed? I'm
> >> >> tired of
> >> >> changing the appID every time I open Source SDK.
> >> >>
> >> >> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions<
> >> onl...@jumpcore.com
> >> >> >wrote:
> >> >>
> >> >>
> >> >>> We're a bit off topic here, I know, but here's a work around from
> >> >>> the
> >> >>> forums. It seems to do the job, as far as I can tell. Good luck with
> >> >>> finishing up your mod!
> >> >>>
> >> >>> ***********
> >> >>>
> >> >>> Originally Posted by IcarusNine:
> >> >>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
> >> >>> 440 (Team
> >> >>> Fortress 2) seems to work around it. I'm not sure what Hammer is
> >> >>> using/associating with the appID, but the lack of it is what's
> >> >>> causing at
> >> >>> least some of the problem.
> >> >>>
> >> >>>
> >> >>> -----Original Message-----
> >> >>> Date: Mon, 3 May 2010 17:32:19 +0100
> >> >>> From: Harry Jeffery<harry101jeff...@googlemail.com>
> >> >>> Subject: Re: [hlcoders] Dugs in sdk update
> >> >>> To: Discussion of Half-Life Programming
> >> >>>        <hlcoders@list.valvesoftware.com>
> >> >>> Message-ID:
> >> >>>
>  <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
> >> >>> >
> >> >>> Content-Type: text/plain; charset=ISO-8859-1
> >> >>>
> >> >>> It'd be nice if valve could fix this soon. Our mod can't progress at
> >> >>> all, we only really need to fix up the maps at the moment.
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>> _______________________________________________
> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >>>
> >> >>>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives, please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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>
>
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>


-- 
~Ryan ( skidz )
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