Ewwwwwww. Ew ew ewwwww!

Thanks,
- Saul.


On 21 June 2010 05:38, Harry Pidcock <haz...@tpg.com.au> wrote:

> Unless you pre bake your entire scene with static radiosity lighting.
>
> Then you only have to worry about dynamic scene elements.
>
> --------------------------------------------------
> From: "Michael Corsaro" <corsa...@gmail.com>
> Sent: Monday, June 21, 2010 2:12 PM
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
> >
> Subject: Re: [hlcoders] Source Engine 2!!!
>
> > As a user on FP pointed out, it also culls backfacing points so all
> > advanced
> > shading is pointless, and shadows are impossible without re-rendering the
> > entire scene.
> >
> > On Sun, Jun 20, 2010 at 11:56 PM, Bob Somers <magicbob...@gmail.com>
> > wrote:
> >
> >> Same as Adam. The videos dumb it down too much. As far as I'm
> >> concerned, it's vaporware until the SIGGRAPH paper.
> >>
> >> --Bob
> >>
> >>
> >>
> >>
> >>
> >> On Sun, Jun 20, 2010 at 2:38 AM, Adam Buckland <adamjbuckl...@gmail.com
> >
> >> wrote:
> >> > I still take this "unlimited detail" company with a pinch of salt.
> >> > I'll believe it when they publish a paper at SIGGRAPH and show a
> >> > real-time working demo.
> >> >
> >> > On 20 June 2010 08:18, Adam "amckern" McKern <amck...@yahoo.com>
> wrote:
> >> >> Yeah Unity 3d
> >> >>
> >> >> But point mapping is still a rather good idea
> >> >>
> >> >> --------
> >> >> Owner Nigredo Studios http://www.nigredostudios.com
> >> >>
> >> >> --- On Sun, 20/6/10, kostiak <kkapl...@gmail.com> wrote:
> >> >>
> >> >> From: kostiak <kkapl...@gmail.com>
> >> >> Subject: Re: [hlcoders] Source Engine 2!!!
> >> >> To: "Discussion of Half-Life Programming" <
> >> hlcoders@list.valvesoftware.com>
> >> >> Received: Sunday, 20 June, 2010, 4:36 PM
> >> >>
> >> >> Maybe you mean http://unity3d.com/
> >> >>
> >> >> On Sun, Jun 20, 2010 at 5:45 AM, Adam "amckern" McKern <
> >> amck...@yahoo.com>wrote:
> >> >>
> >> >>> I have seen that type of engine used before with a mac demo engine -
> >> >>> nothing new - it was called something like Infinity 3d - all i can
> >> >>> find
> >> on
> >> >>> the web is some Russian flash game engine.
> >> >>>
> >> >>> --------
> >> >>> Owner Nigredo Studios http://www.nigredostudios.com
> >> >>>
> >> >>> --- On Sun, 20/6/10, Christopher Harris <char...@resrchnet.com>
> >> >>> wrote:
> >> >>>
> >> >>> From: Christopher Harris <char...@resrchnet.com>
> >> >>> Subject: Re: [hlcoders] Source Engine 2!!!
> >> >>> To: "'Discussion of Half-Life Programming'" <
> >> >>> hlcoders@list.valvesoftware.com>
> >> >>> Received: Sunday, 20 June, 2010, 12:33 PM
> >> >>>
> >> >>> http://www.youtube.com/watch?v=eXJUGLiZkV0
> >> >>> http://unlimiteddetailtechnology.com/pictures.html
> >> >>>
> >> >>> There is also possibility to render point cloud data instead. This
> >> company
> >> >>> has an algorithm to select points to renders so that you have a 1 to
> >> >>> 1
> >> >>> point
> >> >>> to pixel ratio.
> >> >>>
> >> >>> Chris
> >> >>>
> >> >>> -----Original Message-----
> >> >>> From: hlcoders-boun...@list.valvesoftware.com
> >> >>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> Justin
> >> Krenz
> >> >>> Sent: Friday, June 18, 2010 4:49 PM
> >> >>> To: Discussion of Half-Life Programming
> >> >>> Subject: Re: [hlcoders] Source Engine 2!!!
> >> >>>
> >> >>> I believe he was referring to your claim about voxels being the
> first
> >> >>> thing used in 3d.  Vector graphics (lines/edges) were the first
> >> >>> things
> >> >>> used in 3d with games like Battlezone and Star Wars at the arcades..
> >> >>>
> >> >>> If you think voxels are so great, what did you think about Kevin
> >> >>> Silverman's voxlap engine?  http://voxelstein3d.sourceforge.net/
> >> >>>
> >> >>> On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com>
> wrote:
> >> >>> > Please enlighten me then, Marek.  Voxels can be better the smaller
> >> they
> >> >>> are,
> >> >>> > and in a few years will be better suited when we have more
> powerful
> >> >>> > computers.  Many are still struggling to even play TF2 with their
> >> current
> >> >>> > machines.  So yes, I'm retarded because I thought ahead of your
> >> >>> > small
> >> >>> mind.
> >> >>> >
> >> >>> > On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland
> >> >>> <adamjbuckl...@gmail.com>wrote:
> >> >>> >
> >> >>> >> That's the plan. He's hoping to do something similar to id tech
> >> >>> >> 5's
> >> >>> >> megatexture technology for geometry. It's called sparse voxel
> >> >>> >> octree
> >> >>> >> technology
> >> >>> >>
> >> >>> >> Basically(from what I understand), the idea is to make the voxels
> >> very
> >> >>> >> very small to allow for high fidelity, but to only load the depth
> >> >>> >> of
> >> >>> >> the octree that could be seen at the current resolution,
> therefore
> >> >>> >> allowing for incredibly detailed models, that only stream the
> >> >>> >> small
> >> >>> >> details if they could be seen at the current resolution. This is
> a
> >> big
> >> >>> >> step up from LOD where the programmer basically has to guess
> where
> >> to
> >> >>> >> swap the models out (and they need to be separate models)
> >> >>> >>
> >> >>> >> On 18 June 2010 18:42, Harry Jeffery <
> >> harry101jeff...@googlemail.com>
> >> >>> >> wrote:
> >> >>> >> > I believe John Carmack is hoping to use voxels in id Tech 6.
> >> >>> >> > That
> >> >>> >> > engine's only 10 years away so who knows, this could be the
> >> >>> >> > future
> >> but
> >> >>> >> > we wont find out until we get there.
> >> >>> >> >
> >> >>> >> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au>
> wrote:
> >> >>> >> >> Ray traced polygon rendering is quite an expensive task on a
> >> >>> >> >> CPU.
> >> >>> >> >>
> >> >>> >> >> But real time point cloud rendering can be done on it quite
> >> >>> >> >> well.
> >> >>> >> >>
> >> >>> >> >> http://www.youtube.com/watch?v=Q-ATtrImCx4
> >> >>> >> >>
> >> >>> >> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't
> >> >>> >> >> have
> >> a
> >> >>> >> marketing
> >> >>> >> >> budget.
> >> >>> >> >>
> >> >>> >> >>
> >> >>> >> >> This video is rendered in real time on a single core CPU,
> >> although it
> >> >>> is
> >> >>> >> >> only rendering at like 800x600,
> >> >>> >> >> if the algorithm had some parallelism, maybe even have it
> >> developed
> >> >>> for
> >> >>> >> >> GPUs/hardware specialization. Then it would certainly be
> >> >>> >> >> able to render large amounts of detail at a higher resolution.
> >> >>> >> >>
> >> >>> >> >> Although it doesn't have any advanced shading, it is still
> >> >>> >> >> quite
> >> >>> >> interesting
> >> >>> >> >> to see such a complex static environment drawn with a single
> >> >>> >> >> CPU
> >> >>> thread.
> >> >>> >> >>
> >> >>> >> >> Of course there are huge computational and memory issues with
> >> bone
> >> >>> >> >> animation, shading, transparency etc. So don't think you will
> >> >>> >> >> see
> >> >>> this
> >> >>> >> in
> >> >>> >> >> the next 5 - 10years.
> >> >>> >> >>
> >> >>> >> >> --------------------------------------------------
> >> >>> >> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
> >> >>> >> >> Sent: Saturday, June 19, 2010 12:31 AM
> >> >>> >> >> To: "Discussion of Half-Life Programming" <
> >> >>> >> hlcoders@list.valvesoftware.com>
> >> >>> >> >> Subject: Re: [hlcoders] Source Engine 2!!!
> >> >>> >> >>
> >> >>> >> >>> Katrina, you might be interested in reading up on Real Time
> >> >>> >> >>> Raytracing, which is an alternative to rasterisation (GPU)
> >> >>> >> >>> based
> >> >>> >> >>> rendering and is/has been extensively researched and even
> >> >>> implemented.
> >> >>> >> >>>
> >> >>> >> >>>
> >> >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29>
> <
> >> >>> http://en.m.wikipedia.
> >> >>> org/wiki/Ray_tracing_%28graphics%29>
> >> >>> >> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
> >> >>> >> >>>
> >> >>> >> >>> At the moment though it seems GPUs are going to stay very
> >> >>> mainstream.
> >> >>> >> >>>
> >> >>> >> >>> On Saturday, June 19, 2010, joshua simmons <
> >> simmons...@gmail.com>
> >> >>> >> wrote:
> >> >>> >> >>>> Oh yeah I understand. There is only very rudmentry 3d
> >> >>> >> >>>> support,
> >> in
> >> >>> no
> >> >>> >> way
> >> >>> >> >>>> capable of supporting any game. My point was more on the
> >> radical
> >> >>> rate
> >> >>> >> at
> >> >>> >> >>>> which they are evolving in comparison. Even the purely
> >> >>> >> >>>> reverse
> >> >>> >> engineered
> >> >>> >> >>>> open source NVIDIA driver is out doing the proprietary one
> in
> >> terms
> >> >>> of
> >> >>> >> >>>> 2d.
> >> >>> >> >>>> Now I of course realise there is a big jump from that to
> >> capable
> >> >>> 3d,
> >> >>> >> but
> >> >>> >> >>>> considering (iirc) amd have developers working on the open
> >> source
> >> >>> >> driver,
> >> >>> >> >>>> I
> >> >>> >> >>>> see it as mainly a matter of time before it becomes a viable
> >> >>> >> alternative.
> >> >>> >> >>>>
> >> >>> >> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com>
> >> wrote:
> >> >>> >> >>>>
> >> >>> >> >>>> Katrina, I'm not giving lectures on computer graphics here.
> >> Google
> >> >>> has
> >> >>> >> >>>> all the information you asked for. If you'd like, I can also
> >> >>> recommend
> >> >>> >> >>>> some graphics textbooks which would clear things up. Also,
> >> saying a
> >> >>> >> >>>> Linux system running on a 100 MHz machine is comparable to
> >> Windows
> >> >>> >> >>>> running on a 2 GHz machine is a ridiculous overstatement.
> >> >>> >> >>>> They
> >> are
> >> >>> not
> >> >>> >> >>>> that radically different. If you're so convinced you can
> make
> >> the
> >> >>> >> >>>> words best software renderer, by all means go do it. I'm
> sure
> >> at
> >> >>> the
> >> >>> >> >>>> very least you can wave your SIGGRAPH paper in our faces
> when
> >> >>> you're
> >> >>> >> >>>> done.
> >> >>> >> >>>>
> >> >>> >> >>>> Josh, I'm not sure you can call it better Linux support if
> >> their 3D
> >> >>> >> >>>> support is... well... really bad. They may have opened up
> >> >>> >> >>>> their
> >> >>> >> >>>> hardware spec so that the free drivers can get rolling (I
> >> >>> >> >>>> have
> >> >>> tried
> >> >>> >> >>>> the new drivers in Fedora 13 and they are quite good so
> far),
> >> but
> >> >>> the
> >> >>> >> >>>> free drivers are at least a year behind their Windows
> >> counterpart
> >> >>> in
> >> >>> >> >>>> terms of supporting the full features of the cards. There is
> >> >>> virtually
> >> >>> >> >>>> zero shader support in the free drivers at this point.
> >> >>> >> >>>> nVidia's
> >> >>> >> >>>> drivers, on the other hand, may be proprietary, but at least
> >> you
> >> >>> can
> >> >>> >> >>>> get decent 3D performance out of the machine on a current
> >> distro.
> >> >>> The
> >> >>> >> >>>> proprietary ATI driver has decent support and performance,
> >> >>> >> >>>> but
> >> it
> >> >>> >> >>>> won't run on anything newer than Fedora 11. (Sorry if I keep
> >> >>> >> >>>> referencing things in terms of Fedora versions, it's my
> >> >>> >> >>>> distro
> >> of
> >> >>> >> >>>> choice.)
> >> >>> >> >>>>
> >> >>> >> >>>> I'm all for free software, don't get me wrong. I would love
> >> >>> >> >>>> for
> >> >>> >> >>>> nothing more than to have free alternative drivers for ATI
> >> >>> >> >>>> and
> >> >>> nVidia
> >> >>> >> >>>> cards, but if gaming is really going to be commercially
> >> >>> >> >>>> viable
> >> on
> >> >>> the
> >> >>> >> >>>> Linux desktop it's the performance that matters. No
> publisher
> >> is
> >> >>> going
> >> >>> >> >>>> to bother trying to ship a game for Linux where the poor
> >> >>> >> >>>> driver
> >> >>> >> >>>> support is going to cause them support headaches all day
> >> >>> >> >>>> long.
> >> >>> >> >>>>
> >> >>> >> >>>> --Bob
> >> >>> >> >>>>
> >> >>> >> >>>>
> >> >>> >> >>>>
> >> >>> >> >>>>
> >> >>> >> >>>>
> >> >>> >> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons
> >> >>> <simmons...@gmail.com
> >> >>> >> >
> >> >>> >> >>>> wrote:
> >> >>> >> >>>>> Actually to be h...
> >> >>> >> >>>>
> >> >>> >> >>>>> To unsubscribe, edit your list preferences, or view the
> list
> >> >>> >> archives,
> >> >>> >> >>>> please visit:
> >> >>> >> >>>>> http://list...
> >> >>> >> >>>> _______________________________________________
> >> >>> >> >>>> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives,
> >> >>> >> >>>> please visit:
> >> >>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>> >> >>>>
> >> >>> >> >>>>
> >> >>> >> >>>
> >> >>> >> >>> _______________________________________________
> >> >>> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives,
> >> >>> >> >>> please visit:
> >> >>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>> >> >>>
> >> >>> >> >>>
> >> >>> >> >>
> >> >>> >> >>
> >> >>> >> >>
> >> >>> >> >>>
> >> >>> >> >>> No virus found in this incoming message.
> >> >>> >> >>> Checked by AVG - www.avg.com
> >> >>> >> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release
> >> >>> >> >>> Date:
> >> >>> >> 06/18/10
> >> >>> >> >>> 04:35:00
> >> >>> >> >>>
> >> >>> >> >>
> >> >>> >> >> _______________________________________________
> >> >>> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives,
> >> >>> >> please visit:
> >> >>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>> >> >>
> >> >>> >> >>
> >> >>> >> >
> >> >>> >> > _______________________________________________
> >> >>> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >>> >> please visit:
> >> >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>> >> >
> >> >>> >> >
> >> >>> >>
> >> >>> >>
> >> >>> >>
> >> >>> >> --
> >> >>> >>
> >> >>> >> Bucky
> >> >>> >>
> >> >>> >> _______________________________________________
> >> >>> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >>> >> please visit:
> >> >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>> >>
> >> >>> >>
> >> >>> > _______________________________________________
> >> >>> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >>> please visit:
> >> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>> >
> >> >>> >
> >> >>>
> >> >>> _______________________________________________
> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >>>
> >> >>> _______________________________________________
> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>> _______________________________________________
> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >>>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >
> >> >
> >> >
> >> > --
> >> >
> >> > Bucky
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >> .
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
> >
> > No virus found in this incoming message.
> > Checked by AVG - www.avg.com
> > Version: 9.0.829 / Virus Database: 271.1.1/2952 - Release Date: 06/21/10
> > 04:36:00
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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