I'm trying to parse VMF files and load some brush geometry from them
but I'm having trouble with the way the brush geometry is actually
saved:
side
{
"id" "24"
"plane" "(512 512 0) (1024 512 0) (1024 0 0)"
"material" "DEV/DEV_MEASUREGENERIC01"
"uaxis" "[1 0 0 0] 0.25"
"vaxis" "[0 -1 0 0] 0.25"
"rotation" "0"
"lightmapscale" "16"
"smoothing_groups" "0"
}
Each side of the brush is stored as a plane using 3 vertices. The
actual vertices that make up the side aren' stored, just a triangle
that is in the same orientation and position of the plane.
I've no idea on how to take all the sides of the brushes and convert
it to a set of vertices that can be rendered. I've had a look around
but I can't find any information on the net on how to do this.
Any help on how to do this would be greatly appreciated.
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