I'm trying to parse VMF files and load some brush geometry from them
but I'm having trouble with the way the brush geometry is actually
saved:

side
                {
                        "id" "24"
                        "plane" "(512 512 0) (1024 512 0) (1024 0 0)"
                        "material" "DEV/DEV_MEASUREGENERIC01"
                        "uaxis" "[1 0 0 0] 0.25"
                        "vaxis" "[0 -1 0 0] 0.25"
                        "rotation" "0"
                        "lightmapscale" "16"
                        "smoothing_groups" "0"
                }

Each side of the brush is stored as a plane using 3 vertices. The
actual vertices that make up the side aren' stored, just a triangle
that is in the same orientation and position of the plane.
I've no idea on how to take all the sides of the brushes and convert
it to a set of vertices that can be rendered. I've had a look around
but I can't find any information on the net on how to do this.

Any help on how to do this would be greatly appreciated.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to