Hey guys. I managed to get a blank mod running in sdk base 2007. The only
thing is, it's got no resources and a missing
   background texture and obviously the menus etc or load game doesn't work.
   I've done a lot of searching for the right gameinfo.txt and configs and
   mounting and appids etc. and it's all very conflicting.
   What I'd like to know is how do I get a blank compiled mod that runs
   episode two like normal, an exact replica of half-life 2 episode two
built
   from source?
   If ye need any more information let me know, but I'd really appreciate
some
   definitive insight!
   Thanks.
   Chris

On Thu, Sep 2, 2010 at 1:36 PM, <hlcoders-requ...@list.valvesoftware.com>wrote:

> Send hlcoders mailing list submissions to
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>
> Today's Topics:
>
>   1. Re: Engine API? (Chris Courtney)
>   2. Re: Engine API? (Andrew Ritchie)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 2 Sep 2010 12:54:03 +0100
> From: Chris Courtney <chriscourtne...@gmail.com>
> Subject: Re: [hlcoders] Engine API?
> To: hlcoders@list.valvesoftware.com
> Message-ID:
>        <aanlkti=ln1stosvjsxhfzhpxambnrujp4wmxoua4z...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> What are the NPC limitations in terms of code? Is it that the interface for
> that part of the engine is very limited or is it just difficult to root
> through and understand the order of whats happening? I plan on doing a lot
> of custom AI stuff with models.
> Was just playing episode 2 and notice they've implemented a proper "look at
> player" thing for alex where she dynamically turns her head and then her
> body which is something I'll be using.
>
> Sorry I rambed... basically what sort of trouble is ahead in the NPC area
> for single player?
>
> Thanks for the help guys :)
>
> On Thu, Sep 2, 2010 at 12:40 PM, <hlcoders-requ...@list.valvesoftware.com
> >wrote:
>
> > Send hlcoders mailing list submissions to
> >        hlcoders@list.valvesoftware.com
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> >        http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > or, via email, send a message with subject or body 'help' to
> >        hlcoders-requ...@list.valvesoftware.com
> >
> > You can reach the person managing the list at
> >        hlcoders-ow...@list.valvesoftware.com
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlcoders digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Re: Does Valve (America) offers internships? (Andrew Ritchie)
> >   2. Re: linux binary compiling issues, missing reference (Nick)
> >   3. Engine API? (Chris Courtney)
> >   4. Re: Engine API? (Jonas 'Sortie' Termansen)
> >   5. Re: Engine API? (Colm Sloan)
> >   6. Re: Engine API? (Tom Edwards)
> >   7. Re: Engine API? (Andrew Ritchie)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Wed, 1 Sep 2010 23:01:38 +0100
> > From: Andrew Ritchie <gotta...@gmail.com>
> > Subject: Re: [hlcoders] Does Valve (America) offers internships?
> > To: Discussion of Half-Life Programming
> >        <hlcoders@list.valvesoftware.com>
> > Message-ID:
> >        
> > <aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26+c...@mail.gmail.com<aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%2bc...@mail.gmail.com>
> <aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%2bc...@mail.gmail.com<aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%252bc...@mail.gmail.com>
> >
> > >
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > goodness no, Somone is one of the most honest people I know.  Minh on the
> > other hand is a Grade A Canadian Liar... LIAR I says.  And now I have to
> go
> > change his wikipedia entry to say so, otherwise, who else but this list
> > would know?!
> >
> > On Wed, Sep 1, 2010 at 2:08 PM, Jeffrey "botman" Broome <
> > botman.hlcod...@gmail.com> wrote:
> >
> > >  WHAT?  Are you calling somone on the internets a liar?
> > >
> > >
> > > How dare you sir.  How dare you.  :)
> > >
> > >
> > > On 8/31/2010 7:22 PM, Andrew Ritchie wrote:
> > >
> > >> Liar
> > >>
> > >> On Tue, Aug 31, 2010 at 7:17 PM, Minh Le<minh...@telus.net>  wrote:
> > >>
> > >>
> > >>> "now in FixKorea?"
> > >>>
> > >>> Unfortunately, yes.
> > >>>
> > >>>
> > >>> On 8/31/2010 6:23 AM, WRNM wrote:
> > >>>
> > >>>  Oh, sorry I went serious =_=. BTW Just for curiosity, Are you the
> > 'Minh
> > >>>> Le' now in FixKorea?
> > >>>>
> > >>>> Richard
> > >>>>
> > >>>>  Date: Tue, 31 Aug 2010 00:41:29 -0700
> > >>>>
> > >>>>> From: minh...@telus.net
> > >>>>> To: hlcoders@list.valvesoftware.com
> > >>>>> Subject: Re: [hlcoders] Does Valve (America) offers internships?
> > >>>>>
> > >>>>>   I don't believe there is a branch in Siberia. I was just poking
> fun
> > >>>>> at
> > >>>>> you because I found it amusing that you put America in brackets
> next
> > to
> > >>>>> Valve. Everyone knows there is only one Valve, and its location is
> > Mt.
> > >>>>> Olympus.
> > >>>>>
> > >>>>>
> > >>>>> On 8/30/2010 8:08 PM, Trevor 'Drak' wrote:
> > >>>>>
> > >>>>>  I think he was kidding, because you added (America)
> > >>>>>>
> > >>>>>> --------------------------------------------------
> > >>>>>> From: "WRNM"<assaultar...@hotmail.com>
> > >>>>>> Sent: Monday, August 30, 2010 10:53 PM
> > >>>>>> To:<hlcoders@list.valvesoftware.com>
> > >>>>>> Subject: Re: [hlcoders] Does Valve (America) offers internships?
> > >>>>>>
> > >>>>>>  Ummmm..... Is there a branch/studio in Siberia?
> > >>>>>>
> > >>>>>>>  Date: Mon, 30 Aug 2010 10:12:22 -0700
> > >>>>>>>
> > >>>>>>>> From: minh...@telus.net
> > >>>>>>>> To: hlcoders@list.valvesoftware.com
> > >>>>>>>> Subject: Re: [hlcoders] Does Valve (America) offers internships?
> > >>>>>>>>
> > >>>>>>>>   You might wanna try Valve (Siberia)...
> > >>>>>>>>
> > >>>>>>>> On 8/30/2010 6:35 AM, WRNM wrote:
> > >>>>>>>>
> > >>>>>>>>
> > >>>>>>>>> Hey guys,
> > >>>>>>>>>
> > >>>>>>>>> I don't really know if this is the right place or not but I'm
> > >>>>>>>>>
> > >>>>>>>>>  wondering>   if Valve provides any chances for internships?
> > >>>>>>>>
> > >>>>>>>>  I am currently a sophomore student majoring in Math. I can do
> > some
> > >>>>>>>>> programming but I'm better in 3D/2D Art stuff.
> > >>>>>>>>>
> > >>>>>>>>> Just looking for some game development work experience, and of
> > >>>>>>>>>
> > >>>>>>>>>  course>   I'm happy to do it for free.
> > >>>>>>>>
> > >>>>>>>>  Please let me know if there's anything I can do about it.
> > >>>>>>>>>
> > >>>>>>>>> Thanks,
> > >>>>>>>>>
> > >>>>>>>>>
> > >>>>>>>>> Richard
> > >>>>>>>>>
> > >>>>>>>>>
> > >>>>>>>>>
> > >>>>>>>>> _______________________________________________
> > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>>>>
> > >>>>>>>>>  archives,>   please visit:
> > >>>>>>>>
> > >>>>>>>>  http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>>>>
> > >>>>>>>>>
> > >>>>>>>>>  _______________________________________________
> > >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>>> archives, please visit:
> > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>>>
> > >>>>>>>>  _______________________________________________
> > >>>>>>>>
> > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>> archives, please visit:
> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>>
> > >>>>>>>  _______________________________________________
> > >>>>>>>
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>
> > >>>>>>
> > >>>>>>  _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>
> > >>>>>
> > >>>>>  _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>
> > >>>>
> > >>>>  _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>  _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Wed, 1 Sep 2010 17:50:19 -0500
> > From: Nick <xnicho...@gmail.com>
> > Subject: Re: [hlcoders] linux binary compiling issues, missing
> >        reference
> > To: hlcoders@list.valvesoftware.com
> > Message-ID:
> >        <aanlkti=gyrwrt1mkdhngdw+fd79j=tyd5z2cha1ax...@mail.gmail.com>
> > Content-Type: text/plain; charset=windows-1252
> >
> > i am still getting this error.. i have copied all libraries included
> > in sdk to /linux_sdk and left them also in /lib/linux..
> >
> > Please help.. gcc 4.2.4
> >
> > On Mon, Nov 6, 2006 at 2:15 PM, Stefan Bermig <wins...@winstonsmaps.com>
> > wrote:
> > > uhh...
> > >
> > > i forgot to add the new libraries to the Makefile, my bad. now this
> error
> > > is gone, but i ran right into the next one. using gcc 3.4 and gcc 4.1
> > >
> > > /stefan/srcds/src/dlls/ai_activity.o -c
> > > /home/stefan/srcds/src/dlls/ai_activity.cpp
> > > In file included from
> /home/stefan/srcds/src/dlls/../public/vector.h:35,
> > > ? ? ? ? ? ? ? ? from
> /home/stefan/srcds/src/dlls/../public/vmatrix.h:34,
> > > ? ? ? ? ? ? ? ? from /home/stefan/srcds/src/dlls/cbase.h:41,
> > > ? ? ? ? ? ? ? ? from /home/stefan/srcds/src/dlls/ai_activity.cpp:7:
> > > /usr/lib/gcc/i586-suse-linux/4.1.0/include/xmmintrin.h:35:3: error:
> > #error
> > > "SSE instruction set not enabled"
> > > /home/stefan/srcds/src/dlls/../public/vector.h:234: error: expected ?;?
> > > before ?&? token
> > > /home/stefan/srcds/src/dlls/../public/vector.h:235: error: expected `;'
> > > before ?const?
> > > /home/stefan/srcds/src/dlls/../public/vector.h:235: error: expected ?;?
> > > before ?&? token
> > > /home/stefan/srcds/src/dlls/../public/vector.h:238: error: expected `;'
> > > before ?void?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:160: error: expected
> ?;?
> > > before ?&? token
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:161: error: expected
> `;'
> > > before ?const?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:161: error: expected
> ?;?
> > > before ?&? token
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:163: error: expected
> `;'
> > > before ?private?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h: In member function
> > ?void
> > > Vector4DAligned::InitZero()?:
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:632: error: ?class
> > > Vector4DAligned? has no member named ?AsM128?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:632: error:
> > ?_mm_set1_ps?
> > > was not declared in this scope
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h: In function ?void
> > > Vector4DWeightMADSSE(vec_t, const Vector4DAligned&, Vector4DAligned&,
> > > const Vector4DAligned&, Vector4DAligned&)?:
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:663: error: ?__m128?
> was
> > > not declared in this scope
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:663: error: expected
> `;'
> > > before ?packed?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error: ?class
> > > Vector4DAligned? has no member named ?AsM128?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error: ?class
> > > Vector4DAligned? has no member named ?AsM128?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error: ?const
> class
> > > Vector4DAligned? has no member named ?AsM128?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error: ?packed?
> was
> > > not declared in this scope
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error:
> ?_mm_mul_ps?
> > > was not declared in this scope
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error:
> ?_mm_add_ps?
> > > was not declared in this scope
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:667: error: ?class
> > > Vector4DAligned? has no member named ?AsM128?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:667: error: ?class
> > > Vector4DAligned? has no member named ?AsM128?
> > > /home/stefan/srcds/src/dlls/../public/vector4d.h:667: error: ?const
> class
> > > Vector4DAligned? has no member named ?AsM128?
> > > make[1]: ***
> [obj/server_i486//home/stefan/srcds/src/dlls/ai_activity.o]
> > > Error 1
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Thu, 2 Sep 2010 11:39:32 +0100
> > From: Chris Courtney <chriscourtne...@gmail.com>
> > Subject: [hlcoders] Engine API?
> > To: hlcoders@list.valvesoftware.com
> > Message-ID:
> >        
> > <aanlktintcy7+rqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com<aanlktintcy7%2brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com>
> <aanlktintcy7%2brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com<aanlktintcy7%252brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com>
> >
> > >
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Hey guys, I've dabbled with a bit of HL2 programming a couple of years
> ago.
> > The tutorials on the wiki are ok for starting off but I really could use
> > some sort of api. I assume valve give the full documentation to it's
> > clients
> > who buy a licence?
> >
> > Just wondering is there anything from valve that helps programmers in
> terms
> > of an object hierarchy or basic outline of classes? Surely in this day
> and
> > age, especially from a mod-friendly company like valve, we don't still
> have
> > to search through code to find the base classes and learn the structure
> of
> > the game?
> >
> > Thanks
> >
> >
> > ------------------------------
> >
> > Message: 4
> > Date: Thu, 02 Sep 2010 12:51:11 +0200
> > From: Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>
> > Subject: Re: [hlcoders] Engine API?
> > To: Discussion of Half-Life Programming
> >        <hlcoders@list.valvesoftware.com>
> > Message-ID: <1283424671.2717.5.ca...@nokia-n900-51-1>
> > Content-Type: text/plain
> >
> > Searching through the code is exactly how I program for Source. Any
> > respectful IDE has a function that allows you to search the entire source
> > code (including headers). You then enter what you might be looking for,
> and
> > soon you find some sample code related to what you want to do, or at
> least a
> > header file that exposes an engine interface. With some proper guessing
> and
> > trial anf error, you can usually find what you want. Sadly there is no
> real
> > documentation available, but usually when we learn about some feature, we
> > document it on the wiki.
> >
> > ------------------------------
> >
> > Message: 5
> > Date: Thu, 2 Sep 2010 12:12:05 +0100
> > From: Colm Sloan <colmsl...@gmail.com>
> > Subject: Re: [hlcoders] Engine API?
> > To: "Jonas 'Sortie' Termansen" <hlcod...@maxsi.dk>,     Discussion of
> >        Half-Life Programming <hlcoders@list.valvesoftware.com>
> > Message-ID:
> >        
> > <aanlkti=swvuymp9gd+j10y0ysvo3k+1gfs4stw4-m...@mail.gmail.com<swvuymp9gd%2bj10y0ysvo3k%2b1gfs4stw4-m...@mail.gmail.com>
> <swvuymp9gd%2bj10y0ysvo3k%2b1gfs4stw4-m...@mail.gmail.com<swvuymp9gd%252bj10y0ysvo3k%252b1gfs4stw4-m...@mail.gmail.com>
> >
> > >
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > "a mod-friendly company like valve"
> >
> > questionable ;)
> >
> >
> >
> > I'd really like to see this too. Is there some program that can be run on
> a
> > C/C++ project to extract this information and create such a reference
> > document automatically? I almost sure I remember using something like
> this
> > for a java program I made some time back.
> >
> >
> > ------------------------------
> >
> > Message: 6
> > Date: Thu, 02 Sep 2010 12:22:06 +0100
> > From: Tom Edwards <t_edwa...@btinternet.com>
> > Subject: Re: [hlcoders] Engine API?
> > To: Discussion of Half-Life Programming
> >        <hlcoders@list.valvesoftware.com>
> > Message-ID: <4c7f88de.6090...@btinternet.com>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> >  Yes, there's doxygen and there are several instances of it being used
> > on the SDK (at various points) to be found online. The best solution is
> > to open Visual Studio and use Class View, though.
> >
> > On 02/09/2010 12:12, Colm Sloan wrote:
> > > "a mod-friendly company like valve"
> > >
> > > questionable ;)
> > >
> > >
> > >
> > > I'd really like to see this too. Is there some program that can be run
> on
> > a
> > > C/C++ project to extract this information and create such a reference
> > > document automatically? I almost sure I remember using something like
> > this
> > > for a java program I made some time back.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 7
> > Date: Thu, 2 Sep 2010 12:39:57 +0100
> > From: Andrew Ritchie <gotta...@gmail.com>
> > Subject: Re: [hlcoders] Engine API?
> > To: Discussion of Half-Life Programming
> >        <hlcoders@list.valvesoftware.com>
> > Message-ID:
> >        <aanlktin3lkuj_b2z74num8u-6reytnaw5ymkf=ifo...@mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > There's a fair few doxygen's out there but in reality most people just ge
> > their hands dirty by following the SDK classes.
> >
> > The only "tricky" parts of the SourceSDK would be the NPCs in the
> > singleplayer, beyond that the SDK for multiplayer really implements
> > skeletal
> > stuff to start rooting around with almost immediately available examples
> of
> > networking and entity IO.  That's assuming gameplay is your biggest
> focus.
> >
> > The VGUI stuff is roughly fleshed out in the SDK panels too, even if it's
> > not got many examples of how to make the most of the messaging beyond
> > OnCommand, but you can pull out the majority of what you need to learn by
> > starting with this those.
> >
> > Beyond that, if you're looking to do a lot of shader work you just have
> to
> > figure out the limitations before trying anything too crazy, and if you
> > want
> > to replace BSP with dynamic data loading and procedural terrain
> generation
> > you're going to be one sad panda that Valve aren't likely to impress with
> > the SourceSDK.
> >
> > On Thu, Sep 2, 2010 at 12:22 PM, Tom Edwards <t_edwa...@btinternet.com
> > >wrote:
> >
> > >  Yes, there's doxygen and there are several instances of it being used
> on
> > > the SDK (at various points) to be found online. The best solution is to
> > open
> > > Visual Studio and use Class View, though.
> > >
> > >
> > > On 02/09/2010 12:12, Colm Sloan wrote:
> > >
> > >> "a mod-friendly company like valve"
> > >>
> > >> questionable ;)
> > >>
> > >>
> > >>
> > >> I'd really like to see this too. Is there some program that can be run
> > on
> > >> a
> > >> C/C++ project to extract this information and create such a reference
> > >> document automatically? I almost sure I remember using something like
> > this
> > >> for a java program I made some time back.
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > ------------------------------
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > End of hlcoders Digest, Vol 31, Issue 3
> > ***************************************
> >
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 2 Sep 2010 13:36:22 +0100
> From: Andrew Ritchie <gotta...@gmail.com>
> Subject: Re: [hlcoders] Engine API?
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Message-ID:
>        <aanlktikcq0rdxvvlbsgtgqm4lkf1x_dia4wucy62p...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> That's all available to the SDK, the "tricky" part I mentioned was more
> that
> it's written for Valve's games, rather than, like the SDK for MP the
> modders. So you just have to pick your starting point on your own, whether
> it be Alyx, Zombies etc..  There's nothing particularly engine specific for
> the AI for the most part it's all there for you to dabble with.
>
> On Thu, Sep 2, 2010 at 12:54 PM, Chris Courtney
> <chriscourtne...@gmail.com>wrote:
>
> > What are the NPC limitations in terms of code? Is it that the interface
> for
> > that part of the engine is very limited or is it just difficult to root
> > through and understand the order of whats happening? I plan on doing a
> lot
> > of custom AI stuff with models.
> > Was just playing episode 2 and notice they've implemented a proper "look
> at
> > player" thing for alex where she dynamically turns her head and then her
> > body which is something I'll be using.
> >
> > Sorry I rambed... basically what sort of trouble is ahead in the NPC area
> > for single player?
> >
> > Thanks for the help guys :)
> >
> > On Thu, Sep 2, 2010 at 12:40 PM, <
> hlcoders-requ...@list.valvesoftware.com
> > >wrote:
> >
> > > Send hlcoders mailing list submissions to
> > >        hlcoders@list.valvesoftware.com
> > >
> > > To subscribe or unsubscribe via the World Wide Web, visit
> > >        http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > or, via email, send a message with subject or body 'help' to
> > >        hlcoders-requ...@list.valvesoftware.com
> > >
> > > You can reach the person managing the list at
> > >        hlcoders-ow...@list.valvesoftware.com
> > >
> > > When replying, please edit your Subject line so it is more specific
> > > than "Re: Contents of hlcoders digest..."
> > >
> > >
> > > Today's Topics:
> > >
> > >   1. Re: Does Valve (America) offers internships? (Andrew Ritchie)
> > >   2. Re: linux binary compiling issues, missing reference (Nick)
> > >   3. Engine API? (Chris Courtney)
> > >   4. Re: Engine API? (Jonas 'Sortie' Termansen)
> > >   5. Re: Engine API? (Colm Sloan)
> > >   6. Re: Engine API? (Tom Edwards)
> > >   7. Re: Engine API? (Andrew Ritchie)
> > >
> > >
> > > ----------------------------------------------------------------------
> > >
> > > Message: 1
> > > Date: Wed, 1 Sep 2010 23:01:38 +0100
> > > From: Andrew Ritchie <gotta...@gmail.com>
> > > Subject: Re: [hlcoders] Does Valve (America) offers internships?
> > > To: Discussion of Half-Life Programming
> > >        <hlcoders@list.valvesoftware.com>
> > > Message-ID:
> > >        
> > > <aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26+c...@mail.gmail.com<aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%2bc...@mail.gmail.com>
> <aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%2bc...@mail.gmail.com<aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%252bc...@mail.gmail.com>
> >
> > <aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%2bc...@mail.gmail.com<aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%252bc...@mail.gmail.com>
> <aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%252bc...@mail.gmail.com<aanlktiktt78anqech0tgdc16s9zhcjddaoqqy26%25252bc...@mail.gmail.com>
> >
> > >
> > > >
> > > Content-Type: text/plain; charset=ISO-8859-1
> > >
> > > goodness no, Somone is one of the most honest people I know.  Minh on
> the
> > > other hand is a Grade A Canadian Liar... LIAR I says.  And now I have
> to
> > go
> > > change his wikipedia entry to say so, otherwise, who else but this list
> > > would know?!
> > >
> > > On Wed, Sep 1, 2010 at 2:08 PM, Jeffrey "botman" Broome <
> > > botman.hlcod...@gmail.com> wrote:
> > >
> > > >  WHAT?  Are you calling somone on the internets a liar?
> > > >
> > > >
> > > > How dare you sir.  How dare you.  :)
> > > >
> > > >
> > > > On 8/31/2010 7:22 PM, Andrew Ritchie wrote:
> > > >
> > > >> Liar
> > > >>
> > > >> On Tue, Aug 31, 2010 at 7:17 PM, Minh Le<minh...@telus.net>  wrote:
> > > >>
> > > >>
> > > >>> "now in FixKorea?"
> > > >>>
> > > >>> Unfortunately, yes.
> > > >>>
> > > >>>
> > > >>> On 8/31/2010 6:23 AM, WRNM wrote:
> > > >>>
> > > >>>  Oh, sorry I went serious =_=. BTW Just for curiosity, Are you the
> > > 'Minh
> > > >>>> Le' now in FixKorea?
> > > >>>>
> > > >>>> Richard
> > > >>>>
> > > >>>>  Date: Tue, 31 Aug 2010 00:41:29 -0700
> > > >>>>
> > > >>>>> From: minh...@telus.net
> > > >>>>> To: hlcoders@list.valvesoftware.com
> > > >>>>> Subject: Re: [hlcoders] Does Valve (America) offers internships?
> > > >>>>>
> > > >>>>>   I don't believe there is a branch in Siberia. I was just poking
> > fun
> > > >>>>> at
> > > >>>>> you because I found it amusing that you put America in brackets
> > next
> > > to
> > > >>>>> Valve. Everyone knows there is only one Valve, and its location
> is
> > > Mt.
> > > >>>>> Olympus.
> > > >>>>>
> > > >>>>>
> > > >>>>> On 8/30/2010 8:08 PM, Trevor 'Drak' wrote:
> > > >>>>>
> > > >>>>>  I think he was kidding, because you added (America)
> > > >>>>>>
> > > >>>>>> --------------------------------------------------
> > > >>>>>> From: "WRNM"<assaultar...@hotmail.com>
> > > >>>>>> Sent: Monday, August 30, 2010 10:53 PM
> > > >>>>>> To:<hlcoders@list.valvesoftware.com>
> > > >>>>>> Subject: Re: [hlcoders] Does Valve (America) offers internships?
> > > >>>>>>
> > > >>>>>>  Ummmm..... Is there a branch/studio in Siberia?
> > > >>>>>>
> > > >>>>>>>  Date: Mon, 30 Aug 2010 10:12:22 -0700
> > > >>>>>>>
> > > >>>>>>>> From: minh...@telus.net
> > > >>>>>>>> To: hlcoders@list.valvesoftware.com
> > > >>>>>>>> Subject: Re: [hlcoders] Does Valve (America) offers
> internships?
> > > >>>>>>>>
> > > >>>>>>>>   You might wanna try Valve (Siberia)...
> > > >>>>>>>>
> > > >>>>>>>> On 8/30/2010 6:35 AM, WRNM wrote:
> > > >>>>>>>>
> > > >>>>>>>>
> > > >>>>>>>>> Hey guys,
> > > >>>>>>>>>
> > > >>>>>>>>> I don't really know if this is the right place or not but I'm
> > > >>>>>>>>>
> > > >>>>>>>>>  wondering>   if Valve provides any chances for internships?
> > > >>>>>>>>
> > > >>>>>>>>  I am currently a sophomore student majoring in Math. I can do
> > > some
> > > >>>>>>>>> programming but I'm better in 3D/2D Art stuff.
> > > >>>>>>>>>
> > > >>>>>>>>> Just looking for some game development work experience, and
> of
> > > >>>>>>>>>
> > > >>>>>>>>>  course>   I'm happy to do it for free.
> > > >>>>>>>>
> > > >>>>>>>>  Please let me know if there's anything I can do about it.
> > > >>>>>>>>>
> > > >>>>>>>>> Thanks,
> > > >>>>>>>>>
> > > >>>>>>>>>
> > > >>>>>>>>> Richard
> > > >>>>>>>>>
> > > >>>>>>>>>
> > > >>>>>>>>>
> > > >>>>>>>>> _______________________________________________
> > > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>>>>>
> > > >>>>>>>>>  archives,>   please visit:
> > > >>>>>>>>
> > > >>>>>>>>  http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>>>>>>
> > > >>>>>>>>>
> > > >>>>>>>>>  _______________________________________________
> > > >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>>>> archives, please visit:
> > > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>>>>>
> > > >>>>>>>>  _______________________________________________
> > > >>>>>>>>
> > > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>>> archives, please visit:
> > > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>>>>
> > > >>>>>>>  _______________________________________________
> > > >>>>>>>
> > > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >>>>>> please visit:
> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>>>
> > > >>>>>>
> > > >>>>>>  _______________________________________________
> > > >>>>> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >>>>> please visit:
> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>>
> > > >>>>>
> > > >>>>>  _______________________________________________
> > > >>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>>> please visit:
> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>
> > > >>>>
> > > >>>>  _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>
> > > >>>
> > > >>>  _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > ------------------------------
> > >
> > > Message: 2
> > > Date: Wed, 1 Sep 2010 17:50:19 -0500
> > > From: Nick <xnicho...@gmail.com>
> > > Subject: Re: [hlcoders] linux binary compiling issues, missing
> > >        reference
> > > To: hlcoders@list.valvesoftware.com
> > > Message-ID:
> > >        <aanlkti=gyrwrt1mkdhngdw+fd79j=tyd5z2cha1ax...@mail.gmail.com>
> > > Content-Type: text/plain; charset=windows-1252
> > >
> > > i am still getting this error.. i have copied all libraries included
> > > in sdk to /linux_sdk and left them also in /lib/linux..
> > >
> > > Please help.. gcc 4.2.4
> > >
> > > On Mon, Nov 6, 2006 at 2:15 PM, Stefan Bermig <
> wins...@winstonsmaps.com>
> > > wrote:
> > > > uhh...
> > > >
> > > > i forgot to add the new libraries to the Makefile, my bad. now this
> > error
> > > > is gone, but i ran right into the next one. using gcc 3.4 and gcc 4.1
> > > >
> > > > /stefan/srcds/src/dlls/ai_activity.o -c
> > > > /home/stefan/srcds/src/dlls/ai_activity.cpp
> > > > In file included from
> > /home/stefan/srcds/src/dlls/../public/vector.h:35,
> > > > ? ? ? ? ? ? ? ? from
> > /home/stefan/srcds/src/dlls/../public/vmatrix.h:34,
> > > > ? ? ? ? ? ? ? ? from /home/stefan/srcds/src/dlls/cbase.h:41,
> > > > ? ? ? ? ? ? ? ? from /home/stefan/srcds/src/dlls/ai_activity.cpp:7:
> > > > /usr/lib/gcc/i586-suse-linux/4.1.0/include/xmmintrin.h:35:3: error:
> > > #error
> > > > "SSE instruction set not enabled"
> > > > /home/stefan/srcds/src/dlls/../public/vector.h:234: error: expected
> ?;?
> > > > before ?&? token
> > > > /home/stefan/srcds/src/dlls/../public/vector.h:235: error: expected
> `;'
> > > > before ?const?
> > > > /home/stefan/srcds/src/dlls/../public/vector.h:235: error: expected
> ?;?
> > > > before ?&? token
> > > > /home/stefan/srcds/src/dlls/../public/vector.h:238: error: expected
> `;'
> > > > before ?void?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:160: error: expected
> > ?;?
> > > > before ?&? token
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:161: error: expected
> > `;'
> > > > before ?const?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:161: error: expected
> > ?;?
> > > > before ?&? token
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:163: error: expected
> > `;'
> > > > before ?private?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h: In member function
> > > ?void
> > > > Vector4DAligned::InitZero()?:
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:632: error: ?class
> > > > Vector4DAligned? has no member named ?AsM128?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:632: error:
> > > ?_mm_set1_ps?
> > > > was not declared in this scope
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h: In function ?void
> > > > Vector4DWeightMADSSE(vec_t, const Vector4DAligned&, Vector4DAligned&,
> > > > const Vector4DAligned&, Vector4DAligned&)?:
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:663: error: ?__m128?
> > was
> > > > not declared in this scope
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:663: error: expected
> > `;'
> > > > before ?packed?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error: ?class
> > > > Vector4DAligned? has no member named ?AsM128?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error: ?class
> > > > Vector4DAligned? has no member named ?AsM128?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error: ?const
> > class
> > > > Vector4DAligned? has no member named ?AsM128?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error: ?packed?
> > was
> > > > not declared in this scope
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error:
> > ?_mm_mul_ps?
> > > > was not declared in this scope
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:666: error:
> > ?_mm_add_ps?
> > > > was not declared in this scope
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:667: error: ?class
> > > > Vector4DAligned? has no member named ?AsM128?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:667: error: ?class
> > > > Vector4DAligned? has no member named ?AsM128?
> > > > /home/stefan/srcds/src/dlls/../public/vector4d.h:667: error: ?const
> > class
> > > > Vector4DAligned? has no member named ?AsM128?
> > > > make[1]: ***
> > [obj/server_i486//home/stefan/srcds/src/dlls/ai_activity.o]
> > > > Error 1
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > >
> > > ------------------------------
> > >
> > > Message: 3
> > > Date: Thu, 2 Sep 2010 11:39:32 +0100
> > > From: Chris Courtney <chriscourtne...@gmail.com>
> > > Subject: [hlcoders] Engine API?
> > > To: hlcoders@list.valvesoftware.com
> > > Message-ID:
> > >        
> > > <aanlktintcy7+rqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com<aanlktintcy7%2brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com>
> <aanlktintcy7%2brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com<aanlktintcy7%252brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com>
> >
> > <aanlktintcy7%2brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com<aanlktintcy7%252brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com>
> <aanlktintcy7%252brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com<aanlktintcy7%25252brqsadkwroehtlocmmwa0oxquwtysd...@mail.gmail.com>
> >
> > >
> > > >
> > > Content-Type: text/plain; charset=ISO-8859-1
> > >
> > > Hey guys, I've dabbled with a bit of HL2 programming a couple of years
> > ago.
> > > The tutorials on the wiki are ok for starting off but I really could
> use
> > > some sort of api. I assume valve give the full documentation to it's
> > > clients
> > > who buy a licence?
> > >
> > > Just wondering is there anything from valve that helps programmers in
> > terms
> > > of an object hierarchy or basic outline of classes? Surely in this day
> > and
> > > age, especially from a mod-friendly company like valve, we don't still
> > have
> > > to search through code to find the base classes and learn the structure
> > of
> > > the game?
> > >
> > > Thanks
> > >
> > >
> > > ------------------------------
> > >
> > > Message: 4
> > > Date: Thu, 02 Sep 2010 12:51:11 +0200
> > > From: Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>
> > > Subject: Re: [hlcoders] Engine API?
> > > To: Discussion of Half-Life Programming
> > >        <hlcoders@list.valvesoftware.com>
> > > Message-ID: <1283424671.2717.5.ca...@nokia-n900-51-1>
> > > Content-Type: text/plain
> > >
> > > Searching through the code is exactly how I program for Source. Any
> > > respectful IDE has a function that allows you to search the entire
> source
> > > code (including headers). You then enter what you might be looking for,
> > and
> > > soon you find some sample code related to what you want to do, or at
> > least a
> > > header file that exposes an engine interface. With some proper guessing
> > and
> > > trial anf error, you can usually find what you want. Sadly there is no
> > real
> > > documentation available, but usually when we learn about some feature,
> we
> > > document it on the wiki.
> > >
> > > ------------------------------
> > >
> > > Message: 5
> > > Date: Thu, 2 Sep 2010 12:12:05 +0100
> > > From: Colm Sloan <colmsl...@gmail.com>
> > > Subject: Re: [hlcoders] Engine API?
> > > To: "Jonas 'Sortie' Termansen" <hlcod...@maxsi.dk>,     Discussion of
> > >        Half-Life Programming <hlcoders@list.valvesoftware.com>
> > > Message-ID:
> > >        
> > > <aanlkti=swvuymp9gd+j10y0ysvo3k+1gfs4stw4-m...@mail.gmail.com<swvuymp9gd%2bj10y0ysvo3k%2b1gfs4stw4-m...@mail.gmail.com>
> <swvuymp9gd%2bj10y0ysvo3k%2b1gfs4stw4-m...@mail.gmail.com<swvuymp9gd%252bj10y0ysvo3k%252b1gfs4stw4-m...@mail.gmail.com>
> >
> > <swvuymp9gd%2bj10y0ysvo3k%2b1gfs4stw4-m...@mail.gmail.com<swvuymp9gd%252bj10y0ysvo3k%252b1gfs4stw4-m...@mail.gmail.com>
> <swvuymp9gd%252bj10y0ysvo3k%252b1gfs4stw4-m...@mail.gmail.com<swvuymp9gd%25252bj10y0ysvo3k%25252b1gfs4stw4-m...@mail.gmail.com>
> >
> > >
> > > >
> > > Content-Type: text/plain; charset=ISO-8859-1
> > >
> > > "a mod-friendly company like valve"
> > >
> > > questionable ;)
> > >
> > >
> > >
> > > I'd really like to see this too. Is there some program that can be run
> on
> > a
> > > C/C++ project to extract this information and create such a reference
> > > document automatically? I almost sure I remember using something like
> > this
> > > for a java program I made some time back.
> > >
> > >
> > > ------------------------------
> > >
> > > Message: 6
> > > Date: Thu, 02 Sep 2010 12:22:06 +0100
> > > From: Tom Edwards <t_edwa...@btinternet.com>
> > > Subject: Re: [hlcoders] Engine API?
> > > To: Discussion of Half-Life Programming
> > >        <hlcoders@list.valvesoftware.com>
> > > Message-ID: <4c7f88de.6090...@btinternet.com>
> > > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> > >
> > >  Yes, there's doxygen and there are several instances of it being used
> > > on the SDK (at various points) to be found online. The best solution is
> > > to open Visual Studio and use Class View, though.
> > >
> > > On 02/09/2010 12:12, Colm Sloan wrote:
> > > > "a mod-friendly company like valve"
> > > >
> > > > questionable ;)
> > > >
> > > >
> > > >
> > > > I'd really like to see this too. Is there some program that can be
> run
> > on
> > > a
> > > > C/C++ project to extract this information and create such a reference
> > > > document automatically? I almost sure I remember using something like
> > > this
> > > > for a java program I made some time back.
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > >
> > >
> > > ------------------------------
> > >
> > > Message: 7
> > > Date: Thu, 2 Sep 2010 12:39:57 +0100
> > > From: Andrew Ritchie <gotta...@gmail.com>
> > > Subject: Re: [hlcoders] Engine API?
> > > To: Discussion of Half-Life Programming
> > >        <hlcoders@list.valvesoftware.com>
> > > Message-ID:
> > >        <aanlktin3lkuj_b2z74num8u-6reytnaw5ymkf=ifo...@mail.gmail.com>
> > > Content-Type: text/plain; charset=ISO-8859-1
> > >
> > > There's a fair few doxygen's out there but in reality most people just
> ge
> > > their hands dirty by following the SDK classes.
> > >
> > > The only "tricky" parts of the SourceSDK would be the NPCs in the
> > > singleplayer, beyond that the SDK for multiplayer really implements
> > > skeletal
> > > stuff to start rooting around with almost immediately available
> examples
> > of
> > > networking and entity IO.  That's assuming gameplay is your biggest
> > focus.
> > >
> > > The VGUI stuff is roughly fleshed out in the SDK panels too, even if
> it's
> > > not got many examples of how to make the most of the messaging beyond
> > > OnCommand, but you can pull out the majority of what you need to learn
> by
> > > starting with this those.
> > >
> > > Beyond that, if you're looking to do a lot of shader work you just have
> > to
> > > figure out the limitations before trying anything too crazy, and if you
> > > want
> > > to replace BSP with dynamic data loading and procedural terrain
> > generation
> > > you're going to be one sad panda that Valve aren't likely to impress
> with
> > > the SourceSDK.
> > >
> > > On Thu, Sep 2, 2010 at 12:22 PM, Tom Edwards <t_edwa...@btinternet.com
> > > >wrote:
> > >
> > > >  Yes, there's doxygen and there are several instances of it being
> used
> > on
> > > > the SDK (at various points) to be found online. The best solution is
> to
> > > open
> > > > Visual Studio and use Class View, though.
> > > >
> > > >
> > > > On 02/09/2010 12:12, Colm Sloan wrote:
> > > >
> > > >> "a mod-friendly company like valve"
> > > >>
> > > >> questionable ;)
> > > >>
> > > >>
> > > >>
> > > >> I'd really like to see this too. Is there some program that can be
> run
> > > on
> > > >> a
> > > >> C/C++ project to extract this information and create such a
> reference
> > > >> document automatically? I almost sure I remember using something
> like
> > > this
> > > >> for a java program I made some time back.
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >>
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > ------------------------------
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > >
> > > End of hlcoders Digest, Vol 31, Issue 3
> > > ***************************************
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> ------------------------------
>
> _______________________________________________
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> please visit:
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>
>
>
> End of hlcoders Digest, Vol 31, Issue 4
> ***************************************
>
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