I know all about that, but since the mod I'm working on doesn't have any binaries at the moment I wanted to avoid any code changes. Using AdditionalContentId without any custom code should be, and once was, possible.

On 31/10/2010 5:18, Saul Rennison wrote:
Take a look at
http://developer.valvesoftware.com/wiki/Mounting_multiple_games to implement
it yourself, or just hardcode it in using:
filesystem->MountSteamContent( int -Id )

Yes, you need to negate the number.

Thanks,
  - Saul.


On 31 October 2010 17:07, Tom Edwards<cont...@steamreview.org>  wrote:

It seems to have vanished from all Valve games, including Source SDK Base
(2007, it was never in 2006 AFAIK). I've searched the game and engine
binaries and the string just isn't there.

When did this happen? Surely someone noticed! I'm not mad, it was still
there in July:<http://www.interlopers.net/forum/viewtopic.php?p=427409>.

My gameinfo FS block:

    FileSystem
    {
        SteamAppId                218
        ToolsAppId                211
        AdditionalContentId        380

        SearchPaths
        {
            Game    |gameinfo_path|.
            Game    |all_source_engine_paths|sourcetest
            Game    |all_source_engine_paths|episodic
            Game    |all_source_engine_paths|hl2
        }
    }

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