Not really sure if this falls under mapping or not, so I threw it in the coders list. My current problem is extracting phenom extraction. I'm currently using Tom Edwards "fixed" phonemeextractor.dll. For reasons I can't seem to understand is during the extraction (after putting in the sentence for the audio file and clicking ok) faceposer just plain crashes. I've found it works for other people and sometimes it doesn't, though I seem to be the in the rare group of people that faceposer just plain crashes on during the extraction.
I was following a tutorial earlier that dates back to around 2008.The tutorial has directed me to go and download the SpeechSDK and install that. Upon further investigation I've found that under Windows 7 you don't even need that, and just the fixed dll. After reading some more I've come to another fork in the road. It seems the only way to get this shit all fixed up again is to reinstall windows, something I am totally not going to do if this still doesn't end working. Honestly I shouldn't have to reinstall my operating system anyways. Thats a severe punishment for this going south. My question is whether or not installing the SpeechSDk is the reason Faceposer is crashing at extraction. To clarify I've went and uninstalled the SpeechSDK before putting in the fixed phonemeextractor.dll. Aside all of this madness; whats going on anyways!? I wouldn't have expected getting faceposer to work would be all this trouble under 2009 on future operating systems that almost everyone has entirely migrated too. I'm assuming Valve is at least using some Windows 7 and Vista machines up there, unless they are seriously using XP to use a "working" faceposer. The fact we need to use a custom modified dll to get all this working again is pretty bad. Faceposer should "just work" out of the box, and not require any users to go searching around for things. Yeah, yeah I know, not in valves current needs to do (too busy, yadda yadda) but that shit is starting to get real tiring. I'd like for once to actually be able to use a single Source Engine tool that isn't made by someone outside of Valve and works/does not require workarounds. -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

