I've been trying to write a 30 pass shader and have been having some issues.
Basically I saw that to make a single pass in a shader is basically:
SHADER_DRAW
{
SHADOW_STATE
{
//Set us up the shader
}
DYNAMIC_STATE
{
//Set us up the shader
}
Draw();
}
So I put that in a for loop and it will only do 3 passes, if I try to go
more times it will crash in materialsystem.dll
(Where NUM_LAYERS is the number of passes or layers I need in my fur shader)
SHADER_DRAW
{
for(int i = 0; i < NUM_LAYERS; i++)
{
SHADOW_STATE
{}
DYNAMIC_STAT
{}
Draw();
}
}
Is it possible to do a 30 pass shader? I was working on a basic fur shader
which is done by taking the normal and for each pass move up along the
normal slightly.
Chris
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