Yes there is actually. In order to achieve the effect required we have to
force the tonemap scale to a specific value when rendering the output that
goes to the render target.

On Fri, Jan 7, 2011 at 10:11 AM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Is there a reason why your render target needs to be HDR? I've been able to
> create render targets perfectly fine without problem.
>
> Thanks,
>  - Saul.
>
>
> On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com> wrote:
>
>> Has anybody else ever seen a case where their render targets are always
>> returning 64 for both GetActualWidth() and GetActualHeight() ?
>>
>> This seems to be most prevalent on HDR maps for some reason. Here's the
>> code that is creating my render target:
>>
>> pMaterialSystem->CreateNamedRenderTargetTextureEx2(
>> VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN,
>> pMaterialSystem->GetBackBufferFormat(),
>>  MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
>> CREATERENDERTARGETFLAGS_HDR );
>>
>> Where idx is a number between 0 and 7 (total of 8 render targets). Any
>> ideas why this is happening?
>>
>> Thanks in advance!
>>
>> -Cale
>>
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>
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