In my experience it is unlikely to be a Linux specific issue, and more of a prediction issue. Try introducing fake lag on a listen server (net_fakelag 200) and seeing if the issue is reproducable. That should make it much easier to debug.
On Sat, Feb 19, 2011 at 9:33 PM, Maarten De Meyer <[email protected]>wrote: > Yes, they are. > ------------------------------ > From: Jonathan Murphy > Sent: zaterdag 19 februari 2011 11:02 > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Physics props 90° angle snap issue - (linux?) > > > Would be a interesting clue to know if all players are seeing exactly the > same thing? > > On Sat, Feb 19, 2011 at 7:42 PM, Joel R. <[email protected]> wrote: > >> Have you tested it on a windows dedicated server? Listenservers don't act >> entirely the same as dedicated servers. It appears like the angle of the >> physics object is updating a bad networked angle value. >> >> >> On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer >> <[email protected]>wrote: >> >>> As great as Noir Desir's song is, obviously it's not what I wanted to >>> show :D >>> Here's the real vid with the issue: >>> >>> *http://www.youtube.com/watch?v=QhmrP6eSAek* >>> >>> sorry for that. >>> >>> >>> On 19/02/2011 9:15, Maarten De Meyer wrote: >>> >>> Hi list, >>> >>> we're facing an issue I don't immediately know where to start to debug. >>> Basically, in all of our maps, some physics props have an issue where the >>> orientation of their model snaps at 90° angles instantaneously. This is not >>> only with props, but also eg with our vehicles, so I'm looking suspicously >>> at vphysics :). In addition, this only seems to happen on our linux server. >>> Not 100% sure, since it does not happen consistently on all props, but we've >>> tried reproducing it a lot on a windows listenserver without success, and on >>> our linux dedicated server it happens frequently. Here's a video of the >>> issue: >>> >>> *http://www.youtube.com/watch?v=NrgcRvBJYBE* >>> >>> At one point we had a vehicle that stood still with a driver in it, and >>> it did a 'snap' at nearly fixed intervals of several seconds. Player got >>> out, it went away, player stepped in, it was back ( another reason for me to >>> look at vphysics with the evil eye ). >>> >>> I'm hoping someone has hit this issue before, or can at least point me in >>> the right direction, or, a method for debugging this. Since I'm not sure if >>> it's related to vphysics linux internals, the linux build machine/settings, >>> networking tolerances, ... I'm not sure where to start looking. >>> >>> Thanks for any feedback ( or sympathy :D ), >>> >>> Maarten >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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