$scale never seemed to work for me, it would only go to a lesser size of 0.5 - i had to manually adjust my view model in max, and then realign it, and export again.
-------- Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 22/2/11, Stephen Micheals <stephen.miche...@gmail.com> wrote: From: Stephen Micheals <stephen.miche...@gmail.com> Subject: Re: [hlcoders] Shell eject issue To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Received: Tuesday, 22 February, 2011, 1:24 PM being a view model it can be created at any size, the way it looks from the players viewpoint is what matters, but it seems that lighting and other items may be applied to the viewmodel relative to the worldspace coordinates. i applied a small hack by adding $scale to the viewmodels qc and that brought them within range of the hl2 sp/mp viewmodels in size/scale. this is one of the viewmodels as it was originally. http://freelancenerd.com/blog/wp-content/uploads/2011/02/aks_before.jpg after it was scaled down to hl2 viewmodel size: http://freelancenerd.com/blog/wp-content/uploads/2011/02/aks_normal.jpg On Mon, Feb 21, 2011 at 1:42 PM, Maarten De Meyer <maar...@off-limits.be> wrote: > hmm, any idea what the standard scale is ? > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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