I actually tracked it down and it was because I told it to follow and
walk to a certain target but never gave it the capabilities to walk.
On 3/20/11 11:52 PM, Psy_Commando wrote:
Has your character or the npc a custom made collision mesh ? Last time
something like that happened to me, it was because the model compiler
didn't like my custom collision model and replaced it with a super
huge random shape. Result, everything on the map was stuck in the new
model's collision mesh...
On Sun, Mar 20, 2011 at 10:28 PM, Michael Kramer
<gameexpertmas...@gmail.com <mailto:gameexpertmas...@gmail.com>> wrote:
I looked through the back catalog of hlcoders list emails, but
can't seem to find out why my new NPC just sits there and sparks :)
I created a new NPC from a dummy, and added the follow behavior,
and I notice that everytime I move, and the NPC should follow, it
simply sparks instead. (sparks fly from it's head)
Any idea what is missing?
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