You'd be best off creating a sprite (CSpriteOriented) at player creation,
then making it visible when you want to show it, and then hiding it a few
seconds later.

All that's server-side, by the way.

Thanks,
- Saul


On 26 April 2011 17:54, Secretive Loon <secretivel...@gmail.com> wrote:

> Apologies if this is posted more than once. I was unsubscribed from this
> list for some reason.
>
> I'm going to make characters that have little thought bubbles like how
> characters do in The Sims. I know that I'm probably going to use billboards
> (so the thought image always faces the camera) but I have no idea where to
> start.
>
> Could anyone give me any advice as to how I might have an image that
> appears in game (the thought) and then disappears a few seconds later?
> Perhaps I create a wall, set the image as the wallpaper, billboard it and
> stick on a timer? What classes do you think could help me?
>
> Thanks in advance.
>
>
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