Silly... And fun.

Correct, I was asking for the mechanics to match 1.3.

Friend had suggested, lowering the reward bonus. "I stopped playing because it 
was not rewarding spawning with $16,000 and a para." More so he enjoyed the 
leveling and almost linked 1.4 to WoW leveling system's enjoyment factor.

Worry please. Skillsmod, is going to use a different engine, unless the walking 
jankyness, extraneous, from hl2. Is removed.

I was hoping Valve might consider looking at the possible growth. Competitive, 
non-killer, skill game.

I know a team that I could easily, cross that, difficulty get a game done in a 
meaning full time.

No more, FF non-sense. Talking completely renovated. No models, props, sounds 
from valve. (unlike the s.t.a.l.k.e.r. franchise, and many ru indie games)

Time is no issue, free development with the consideration of a license to 
source, not the gaben taz hl2world (publicity?)

It wont be DnForever (done for ever).

We can work punctually. (leaving out the racial and homophobic fighting 
*sneeze*)

We have two to three great coders, and a medium userbase who can achieve some 
beautiful maps.

Contract?

I'd have to be fair. But I'd like to develop as an indie studio!

After all its a community evolved "sport".

People love it, even new players.

Im commited this would be my hearts work, much like the redesign of hl1.

Honest.

6-12 expressed and willed to.

Commercial game, as Gary's mod

Thanks for not taking the communities hard work and pumping it into you own 
reputation.

Guess thats why writers dont wear thick black glasses but a draw-my-attention 
orange clothing apparel.

Just being silly raising the bar, I always had to lower it, or get some one to 
give me a boost.

CS GO collaberation, looking forward. Marked for the calendar.

On a fun note, some forward this to the  most fitting communicator, personality.
~ Ty :P

For a quick tour at valve for my brother and myself. He works promotions for 
CBS. Very professional.

I think Im half Gabes height. But I got them Richlee hollywood boots, when they 
were mail order / phone only.

pss

I have an obsession with construction and warehouse material in my visual 
perspective.

Ever been so distracted by the thrashed-esque. You end up in the wrong country.

I loved the 'T' spray sound, it prevented me from becoming a hoodlum.

I woke up in Canada once following a trail of idk paintballing all the adopt a 
free way signs, with good accuracy. I thought I was seeing things

PLUS!!! no aimbots or punk buster (loved their logo gui, 1.3/4)

Shoot me, anything. I read all, I read. 

When it's done loading

--  Aaron .

Sent from my iPhone

On 2011-08-18, at 12:27 PM, [email protected] wrote:

> Send hlcoders mailing list submissions to
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> Today's Topics:
> 
>   1. Re: Counter Strike SDK (Daku dawid)
>   2. Mp prediction CSGo (Aaron Johnson)
>   3. Re: Mp prediction CSGo (Psy_Commando)
>   4. Re: Mp prediction CSGo (Minh Le)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Thu, 18 Aug 2011 13:21:10 +0200
> From: Daku dawid <[email protected]>
> To: Discussion of Half-Life Programming
>    <[email protected]>
> Subject: Re: [hlcoders] Counter Strike SDK
> Message-ID:
>    <can09eyb94uoaxlbmk-3kwwggrm03nbadxoix9jqnrcygoea...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> but i try it on original hl and there it doesn't work too
> 
> 2011/8/18 Tobias Kammersgaard <[email protected]>
> 
>> The Counter-Strie 1.6 engine is most likely different from the Half-Life 1
>> engine. Or its trying to load the client.dll and your custom DLL vise versa.
>> 
>> - ScarT
>> 
>> 
>> 
>> On 18 August 2011 12:59, Daku dawid <[email protected]> wrote:
>> 
>>> I build the SDK 2.3 version everything is fine RELEASE and DEBUG compiles
>>> but after uploading the files to appropriate folders in the game at
>>> startowaniu valve at the end of the server throws an error
>>> just tried to upload the files to the folders in cstrike
>>> when I start server in cs 1.6 i got an error
>>> " User Msg 'ResetHUD': 1bytes written, excepted 0 "
>>> 
>>> 2011/8/18 Tony "omega" Sergi <[email protected]>
>>> 
>>>> SDK 2.3 absolutely works on steam. What makes you think it doesn't?
>>>> 
>>>> 
>>>> On Thu, Aug 18, 2011 at 1:19 AM, Daku dawid <[email protected]> wrote:
>>>> 
>>>>> i have SDK 2.3 but it doesn't work on steam ;/ if i had running source
>>>>> 
>>>>> I was able to write their own very similar modification to CS.
>>>>> I am a disciple of technical information does not depend on earning me
>>>>> money, I want to check only their skills
>>>>> I know it is difficult to understand me, because my English is not the
>>>>> best
>>>>> I also have a partial source of the CS eg ak47 m4a1 aug etc but i can
>>>>> compile only MP.dll  but not client.dll and them in dot
>>>>> if I could find or get from your source code for Half-Life running on
>>>>> steam and is used with CS I was in heaven but it's taken afew possible
>>>>> 
>>>>> 2011/8/17 Stephen Micheals <[email protected]>
>>>>> 
>>>>>> the source code for CS1.6 was never released and i doubt it ever will
>>>>>> be.
>>>>>> 
>>>>>> We may someday see the source code for Half-life1 released, Maybe. but
>>>>>> not cs 1.6.
>>>>>> 
>>>>>> If you want to create a CS 1.6 clone you are going to have to do it
>>>>>> from scratch.
>>>>>> 
>>>>>> On Wed, Aug 17, 2011 at 8:11 AM, Daku dawid <[email protected]> wrote:
>>>>>>> Wellcome
>>>>>>> I wanted to ask whether it is possible to
>>>>>>> obtain sources of mod Counter-Strike 1.6
>>>>>>> I know it's silly to ask, and that at such a moment when comes a
>>>>>> new mod
>>>>>>> I wanted to write his own version of CS 1.6, of course, for
>>>>>>> your approval, that it was not commercial use
>>>>>>> only the public unlessprohibited by your company
>>>>>>> please quick response even in the event of refusal
>>>>>>> 
>>>>>>> Thanks and best regards Daku
>>>>>> 
>>>>> 
>>>> 
>>>> --
>>>> -Tony
>>>> 
>>>> 
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> 
>>>> 
>>>> 
>>> 
>>> _______________________________________________
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>>> 
>>> 
>> 
>> _______________________________________________
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> ------------------------------
> 
> Message: 2
> Date: Thu, 18 Aug 2011 07:12:56 -0500
> From: Aaron Johnson <[email protected]>
> To: "[email protected]"
>    <[email protected]>
> Subject: [hlcoders] Mp prediction CSGo
> Message-ID: <[email protected]>
> Content-Type: text/plain;    charset=us-ascii
> 
> please tell me your geniuses with also rewrite the precision mechanisms.
> 
> i want to see quake 3 accuracy, when im deagle on all the auto bettys.
> 
> thanks.
> 
> save the pc competiton from oblivion.
> 
> or im going indy with my skills game.
> 
> Sent from my iPhone
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Thu, 18 Aug 2011 13:02:53 -0400
> From: Psy_Commando <[email protected]>
> To: Discussion of Half-Life Programming
>    <[email protected]>
> Subject: Re: [hlcoders] Mp prediction CSGo
> Message-ID:
>    <cabtrx2bbon7u4aap8+octvyopjc9wt6naetx8vpralbxfnr...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Are you a bot ?
> 
> On Thu, Aug 18, 2011 at 8:12 AM, Aaron Johnson 
> <[email protected]>wrote:
> 
>> please tell me your geniuses with also rewrite the precision mechanisms.
>> 
>> i want to see quake 3 accuracy, when im deagle on all the auto bettys.
>> 
>> thanks.
>> 
>> save the pc competiton from oblivion.
>> 
>> or im going indy with my skills game.
>> 
>> Sent from my iPhone
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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>> 
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> ------------------------------
> 
> Message: 4
> Date: Thu, 18 Aug 2011 10:28:11 -0700
> From: Minh Le <[email protected]>
> To: [email protected]
> Subject: Re: [hlcoders] Mp prediction CSGo
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
> 
> don't agitate him :)
> We don't want him to take his "Skills game" to Indiana Jones.
> 
> On 8/18/2011 10:02 AM, Psy_Commando wrote:
>> Are you a bot ?
>> 
>> On Thu, Aug 18, 2011 at 8:12 AM, Aaron Johnson 
>> <[email protected] <mailto:[email protected]>> wrote:
>> 
>>    please tell me your geniuses with also rewrite the precision
>>    mechanisms.
>> 
>>    i want to see quake 3 accuracy, when im deagle on all the auto bettys.
>> 
>>    thanks.
>> 
>>    save the pc competiton from oblivion.
>> 
>>    or im going indy with my skills game.
>> 
>>    Sent from my iPhone
>> 
>>    _______________________________________________
>>    To unsubscribe, edit your list preferences, or view the list
>>    archives, please visit:
>>    http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> 
>> 
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
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> 
> End of hlcoders Digest, Vol 5, Issue 21
> ***************************************

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