Hello

I try to change weapon model after the animation end eg 1 sec. This is my
code :P

void CSCARSIGHT::SecondaryAttack( void )
{
//int iAnim;

if ( m_fInZoom != 0 )
{
//m_pPlayer->pev->fov = m_pPlayer->m_iFOV = 0; // 0 means reset to default
fov
m_fInZoom = 0;
DefaultDeploy( "models/v_ak47.mdl", "models/p_ak47.mdl", AK47_SIGHTEND,
"ak47");
}
else if ( m_fInZoom != 1 )
{
//m_pPlayer->pev->fov = m_pPlayer->m_iFOV = 1;
m_fInZoom = 1;
DefaultDeploy( "models/v_ak47.mdl", "models/p_ak47.mdl", AK47_SIGHTBEGIN,
"ak47");
}
 //SendWeaponAnim( iAnim );

pev->nextthink = UTIL_WeaponTimeBase() + 0.1;
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0;
}

sight model is v_sight.mdl and i don't know how to change base model to it
after 1 sec

thanks for replies Daku
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