If there were levels of detail, I think things would be a lot easier. 2011/9/14 Garry Newman <[email protected]>
> I stopped models precaching in GMod - and you can get up to a second > loading delay when spawning a model - especially ragdolls. > > So I think it's safe to assume it loads the whole thing, model, physics, > materials, textures. > > garry > > > On Wed, Sep 14, 2011 at 2:57 PM, Jed <[email protected]> wrote: > >> I've been wondering about model pre-caching lately and what exactly it >> achieves. >> >> I'm noticing that the potential number of player models for our mod is >> growing exponentially and along with that there are various play model >> attachments which are needed. I could just put them all into an array >> and pre-cache them in one go but I keep wondering if that in fact >> could have a negative effect? >> >> "aching" to me implies that the model is loaded into memory and held >> there for quick access but in our case while there are say maybe 32 >> separate models, only 6 would say ever be used at one time in a single >> map. So my thought is that while the caching will stop stutters >> waiting for the model to load, will it in fact use more memory as not >> all the cached models are being used. >> >> So does model pre-caching actually store the whole model in RAM or >> does is simply let the system know that this model might be needed and >> do some sort of preparation for it? >> >> - Jed >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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