If there were levels of detail, I think things would be a lot easier.

2011/9/14 Garry Newman <[email protected]>

> I stopped models precaching in GMod - and you can get up to a second
> loading delay when spawning a model - especially ragdolls.
>
> So I think it's safe to assume it loads the whole thing, model, physics,
> materials, textures.
>
> garry
>
>
> On Wed, Sep 14, 2011 at 2:57 PM, Jed <[email protected]> wrote:
>
>> I've been wondering about model pre-caching lately and what exactly it
>> achieves.
>>
>> I'm noticing that the potential number of player models for our mod is
>> growing exponentially and along with that there are various play model
>> attachments which are needed. I could just put them all into an array
>> and pre-cache them in one go but I keep wondering if that in fact
>> could have a negative effect?
>>
>> "aching" to me implies that the model is loaded into memory and held
>> there for quick access but in our case while there are say maybe 32
>> separate models, only 6 would say ever be used at one time in a single
>> map. So my thought is that while the caching will stop stutters
>> waiting for the model to load, will it in fact use more memory as not
>> all the cached models are being used.
>>
>> So does model pre-caching actually store the whole model in RAM or
>> does is simply let the system know that this model might be needed and
>> do some sort of preparation for it?
>>
>> - Jed
>>
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