Go to your Task Manager and change the affinity of the process to use only
cores 2 or 3.

2011/9/14 Alexander Davidson <aldavid...@gmail.com>

> Hi List,
>
> Whilst trying to compile the larger shaders in the 2007 SDK (Specifically
> the lightmappedgeneric ones) Shadercompile.exe crashes about half way
> through. This problem has previously been posted on the hlcoders list
> however didn't receive any replies.
>
> Link:
> http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg29528.html
>
> Sanders suggestion of disabling all but 1 processor worked and allowed the
> shaders to compile, however, the compilation time for just the
> lightmappedgeneric shaders is around 4 hours. What's worse is that my
> computer becomes practically un-usable with only 1 core enabled and it being
> hogged 100% of the time by shadercompile.exe
>
> So I ask the community and VALVe, is their a fix for this problem?
> Alternately can we have a build that fixes the issues with compiling large
> shaders on multi-core proccessors?
>
> Failing that, does anybody know if their are any command line switches that
> shadercompile.exe uses so that we can force it to use 1 processor, or only
> generate a single worker thread as opposed to the sum of active processors?
>
> Best,
> Alex
>
> --
> -Alex Davidson (aldavid...@gmail.com)
>
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