I remember having that problem, too, and I think the solution was to draw the vgui screen on a render target and use that render target as a texture of the model.
2011/10/1 <hlcoders-requ...@list.valvesoftware.com> > Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > hlcoders-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlcoders-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Wierd vgui screen on a weapon (igor...@inbox.ru) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 1 Oct 2011 18:57:56 +0400 > From: igor...@inbox.ru > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: [hlcoders] Wierd vgui screen on a weapon > Message-ID: <517371112.20111001185...@inbox.ru> > Content-Type: text/plain; charset=iso-8859-1 > > Hi list! How's weekend going? > > I've got a wierd problem with vgui screen on a weapon. > I first asked on a steam forums, but nobody got an idea. > http://goo.gl/gaKqp > So, any ideas? I'm using Orange Box sources. > > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 7, Issue 1 > ************************************** >
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