I remember having that problem, too, and I think the solution was to draw
the vgui screen on a render target and use that render target as a texture
of the model.

2011/10/1 <hlcoders-requ...@list.valvesoftware.com>

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>   1. Wierd vgui screen on a weapon (igor...@inbox.ru)
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> Message: 1
> Date: Sat, 1 Oct 2011 18:57:56 +0400
> From: igor...@inbox.ru
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: [hlcoders] Wierd vgui screen on a weapon
> Message-ID: <517371112.20111001185...@inbox.ru>
> Content-Type: text/plain; charset=iso-8859-1
>
> Hi list! How's weekend going?
>
> I've got a wierd problem with vgui screen on a weapon.
> I first asked on a steam forums, but nobody got an idea.
> http://goo.gl/gaKqp
> So, any ideas? I'm using Orange Box sources.
>
>
>
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> End of hlcoders Digest, Vol 7, Issue 1
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