Hi all,
I'm currently trying to accomplish something like a UTIL_TraceHull which tells me if the trace hits a trigger_hurt entity or not. I may be mistaken, but since those aren't solid just using UTIL_TraceHull shouldn't be usable for this matter. What I'm currently thinking of is iterating through all trigger_hurt entites on the current map and checking if my hull intersects with it when I move the hull from a start point to an end point. While this should work and also shouldn't create any performance problems I get the impression that there must be a better way to do this. So the question is: does anyone know an already existing way to check if it intersects with a trigger_hurt when I move a hull through the game world? Jan
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