As Tom said, QuakeWorld's source code is your number one reference when you
want to dig deeper in GoldSource's private bits. And don't forget to grab
the modified com_model.h that is somewhere around the Internet and contains
the OpenGL definitions for some of the structs used. Vanilla HLSDK only has
the software renderer ones.

2011/12/9 Tom Schumann <schumann....@gmail.com>

> Does the Quake source code help any? Where in the code are you accessing
> these structures?
>
> On 9 December 2011 10:09, Carlos Sola <jorop...@gmail.com> wrote:
>
>> Hello all
>>
>> I know this question will get a negative answer but I don't loose
>> anything asking.
>>
>> Is there a way to obtain structure definitions for: svs
>> (server_static_t), sv (server_t) and svs.clients (client_t) ?
>>
>> I'm working on it manually, near of 50% on each struct but any help will
>> be appreciated.
>>
>> Thanks in advance
>>
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>
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