That would be the sourcemods/yourmod/bin/ directory

On Mon, Jul 30, 2012 at 2:34 PM, Saul Rennison <saul.renni...@gmail.com>wrote:

> "to your mods install"?
>
>
> Kind regards,
> *Saul Rennison*
>
>
>
> On 30 July 2012 21:22, Alfred Reynolds <alf...@valvesoftware.com> wrote:
>
>> We will look into this, in the mean time you could try copying
>> steamclient.dll, tier0_s.dll, vstdlib_s.dll and steam.dll from a TF2
>> dedicated server install over to your mods install. That may fix the issue
>> in the interim.
>>
>> - Alfred
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonathan White
>> Sent: Monday, July 30, 2012 9:46 AM
>> To: hlcoders@list.valvesoftware.com
>> Subject: [hlcoders] ATTN Valve: Server browser player count
>> fluctuates/fails with bots
>>
>> Valve,
>>
>> There is a bug with the way the SDK version of the engine reports the
>> amount of players in a server to the server browser and clients
>> attempting to connect. When bots (fake clients) are created using the
>> following command:
>>
>> edict_t *pEdict = engine->CreateFakeClient( "bot" );
>>
>> and subsequently removed with
>>
>> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", pBot->GetUserID() ) );
>>
>> the instance of the bot still exists in the server browser game info
>> display.... but the bot is properly removed! I verified removal by
>> tracing through the disconnect sequence and saw the edict being freed.
>>
>> This issue seems to have had affected TF2 servers in the past:
>>
>> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg65375.html
>> It was also posted on this board as well:
>> http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg02321.html
>>
>> What ends of happening is that if you add enough bots over the course
>> of the server being active, you will fill your server even though no
>> one is playing in it currently. The server actively refuses
>> connections to incoming clients with the Game Info display showing
>> some ridiculous number like 24/16 players with the list dominated by
>> the names of bots that have been removed from the server long ago.
>>
>> I believe porting your fix from the TF2 engine to the SDK engine will
>> fix this issue quite easily. Right now, it is impacting our mod
>> significantly since we are debuting bots :'(
>>
>> Thanks,
>> Jonathan White
>> GoldenEye: Source
>>
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>>
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>>
>
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>
>


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*Michael Kramer, Software Engineer & SEO Expert*
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