We've ran into this issue, currently having it happen in our 2007 based mod.
It seems to be tied to both the map we load and the precaching of the large amount of content in our mod (~35 player models, 30+ weapons ). It's happening 100% of the time when loading straight to dm_overwatch, it doesn't happen when we load up a small testing map that doesn't have much content. As soon as we get in game, there's a large amount of artifacting (along with a Transition table overflow. Grab Brian error), things rendering in the wrong order etc (http://i45.tinypic.com/255up10.jpg). We tried delaying the precaching of certain playermodels until we knew they were going to be used (which really isn't an ideal situation anyway as there's noticeable hitching when the model is loaded) and while this lets the map load and function normally, the error happens and it returns back to the broken state once we precache more content. Has anyone ran into this issue or know of any way to fix/avoid it? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders