1. Use a point_servercommand entity and a func_button.

2. Have it make several changes really fast (going from .01 to .1 would be
something like .02, .03, .04, etc)

3. I'm not sure I understand what you want to limit


On Sat, Feb 16, 2013 at 10:06 PM, M B <playerz...@live.com> wrote:

> Hm, I'll look into that. For now, I'd better ask a few more questions.
>
>    1. How would I tie a set timescale to a button?
>    2. How can I make the soft transition between real- and "slow-time"?
>    3. How can I limit
>
> ------------------------------
> From: saul.renni...@gmail.com
> Date: Sat, 16 Feb 2013 22:43:10 +0000
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Slow-Mo
>
> See the host_timescale ConVar. It sets a scalar on how game time passes
> relative to real time. For example, with host_timescale 0.1, 1 game-world
> second passes in 10 real-world seconds
>
>
>
> Kind regards,
> Saul Rennison
>
>
> On 16 February 2013 22:18, M B <playerz...@live.com> wrote:
>
> I'm looking for a way to use a "slow motion" feature, similar to that of
> F.E.A.R. 3/F.3.A.R., in a Source mod. Is there a way to do so?
>
> e.g. https://www.youtube.com/watch?v=T-aFt5QQls0
> e.g. https://www.youtube.com/watch?v=ijjU0Z5A9G0
>
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