1. Use a point_servercommand entity and a func_button. 2. Have it make several changes really fast (going from .01 to .1 would be something like .02, .03, .04, etc)
3. I'm not sure I understand what you want to limit On Sat, Feb 16, 2013 at 10:06 PM, M B <playerz...@live.com> wrote: > Hm, I'll look into that. For now, I'd better ask a few more questions. > > 1. How would I tie a set timescale to a button? > 2. How can I make the soft transition between real- and "slow-time"? > 3. How can I limit > > ------------------------------ > From: saul.renni...@gmail.com > Date: Sat, 16 Feb 2013 22:43:10 +0000 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Slow-Mo > > See the host_timescale ConVar. It sets a scalar on how game time passes > relative to real time. For example, with host_timescale 0.1, 1 game-world > second passes in 10 real-world seconds > > > > Kind regards, > Saul Rennison > > > On 16 February 2013 22:18, M B <playerz...@live.com> wrote: > > I'm looking for a way to use a "slow motion" feature, similar to that of > F.E.A.R. 3/F.3.A.R., in a Source mod. Is there a way to do so? > > e.g. https://www.youtube.com/watch?v=T-aFt5QQls0 > e.g. https://www.youtube.com/watch?v=ijjU0Z5A9G0 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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