I might be wrong, but my guess is that by not sending a message and instead
calling directly the message associated method, you're leaving the client
unaware that it should play that anim.

Though its been a while since I played with that. Are you using Alien swarm
or the orange box ?


On Tue, Jun 4, 2013 at 9:57 AM, m...@tobiasbaumann.net 
<m...@tobiasbaumann.net>wrote:

> **
>  Hi everyone,
>
>  I've been trying to solve a very simple problem in the past days and I'm
> hoping someone of you can help me.
>
>  So I've created a new weapon based upon the Frag grenade code. Its
> basically the same thus far with a few changes. So far it works as intended
> except there is no reload animation on the player model even tough I'm
> telling the game to play one. My character model has the reload animation
> and it works when I try it in the modelviewer. However when I use this line
> in the code:
>
>  ToHL2MPPlayer(GetOwner())->DoAnimationEvent( PLAYERANIMEVENT_RELOAD );
>
>  Which is getting called in the reload function nothing happens. My first
> guess was that maybe another animation cancels out this animation so I
> tried to see whats going on by using anim_showstate in the console and I
> noticed that only the server is doing a layered animation of the reload
> animation. Which is correct I'm assuming because we also want
> walking/crouching happening while reloading. Now here's my question:
>
>  Why is the animation only executed in the server?
>  Am I missing some reference or did I forgot a sequence inside the the qc
> file? (I've got my acttable_t setup correctly.)
>
>  I've looked at other weapons code to see how they trigger the reload
> animation and its the same line of code. What am I missing? Is there some
> other place in the code that handles reloading depending on what weapon the
> player has equipped? I'm asking because I noticed the default frag grenade
> doesn't have a reload animation as well.
>
>  Viewmodel animations are working correctly tough.
>
>  Thank you for any help on this.
>
>  Best regards,
>  Tobias
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to