Thanks, will do.
Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Alfred Reynolds Gesendet: Mittwoch, 3. Juli 2013 18:47 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level Opt into the HL2 beta to get the missing dxsupport files for hl2. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony "omega" Sergi Sent: Wednesday, July 03, 2013 9:36 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level FYI, hl2, episode 1/2 etc, detect the same. On Wed, Jul 3, 2013 at 8:56 PM, Jan Hartung <jan.hart...@gmx.de> wrote: There's always something to miss when looking for info ;) Anyway, manually setting the DX_Level1 value to 95 resolves the issue. However, when I run the game with -autoconfig it defaults back to DX level 80 - and that's still plainly wrong for my system. Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Netshroud Gesendet: Mittwoch, 3. Juli 2013 12:37 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ? On 03/07/2013, at 8:32 PM, "Jan Hartung" <jan.hart...@gmx.de> wrote: Hi list, When first running the Source SDK 2013 Multiplayer test app I noticed that the graphics options tell me that my hardware DirectX level was 8.0. That's not true, as I'm running a Geforce GTX 660 here which is clearly a DX11 card. With the DX level being detected as 8.0, there is no motion blur or HDR rendering and that's in fact an issue for games/mods released in 2013. To check whether it's the graphics driver I thoroughly cleansed my system from any Nvidia components and installed the 320.49 WHQL driver which was released two days ago - which did not resolve the issue. This is what the advanced graphics options look like here in Source SDK 2013 Multiplayer: <http://maennertechnik.net/sourcesdk2013dxissue.jpg> http://maennertechnik.net/sourcesdk2013dxissue.jpg And this is what the same dialog looks like when I run TF2: <http://maennertechnik.net/tf2gfxsettings.jpg> http://maennertechnik.net/tf2gfxsettings.jpg Does anyone else see the same issue and is there maybe already a solution to it? Jan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders -- -Tony
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