the game/fos_dev/ folder should be the same as the SourceMods/fos_dev/ folder.
Kind regards, Saul Rennison On 4 July 2013 00:32, Baer <bae...@yahoo.com> wrote: > Yes I have compiled the mod dlls.. It puts it in game/fos_dev/bin folder. > Just was asking what the directory tree should be from c:/../ sourcemods > folder. > > > Thanks > ------------------------------ > *From:* "hlcoders-requ...@list.valvesoftware.com" < > hlcoders-requ...@list.valvesoftware.com> > *To:* hlcoders@list.valvesoftware.com > *Sent:* Wednesday, July 3, 2013 8:53 AM > *Subject:* hlcoders Digest, Vol 28, Issue 5 > > Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > hlcoders-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlcoders-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Re: Custom shader support? (fuZZ RedEyes) > 2. Re: Hitbox calculation and sizes? (m...@tobiasbaumann.net) > 3. 2013 sdk (Baer) > 4. Re: 2013 sdk (Ralph Minderhoud) > 5. Re: 2013 sdk (Sammy) > 6. Re: Hitbox calculation and sizes? (Ben K.) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 3 Jul 2013 15:07:55 +0200 > From: fuZZ RedEyes <fuzzz...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Custom shader support? > Message-ID: > <cad_8hcgoksrixvejxcf1cw1usiwhg1hzbxuc2ohhiar3dzw...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Deniz > yes Alfred has confirmed the materialsystem will be shared this week on the > repo. > ahah i was too slow to respond :) > > > 2013/7/3 Deniz <thinkerr...@gmail.com> > > > Hi list, > > > > I'm a developer with Black Mesa Source. We'd like to port 2009 to Source > > SDK 2013 but one major hurdle we've hit is no custom shader support like > > with 2007. Are there plans to include this in 2013? > > > > Thanks! > > - Deniz > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130703/a0cab15b/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Wed, 3 Jul 2013 15:14:29 +0200 (CEST) > From: "m...@tobiasbaumann.net" <m...@tobiasbaumann.net> > To: Didrole <didr...@gmail.com>, Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Hitbox calculation and sizes? > Message-ID: > < > 760008541.1698222.1372857269658.javamail.open-xcha...@www.mailstation.ch> > > Content-Type: text/plain; charset="utf-8" > > Already try that and it only shows the local hitboxes for me. I mean it > displays > the proper hitboxes the same way they're displayed in the modelviewer. > However > these are totally ignored for actual hit detection when I fire on the > player. :( > > Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg > > Thats with "sv_showhitboxes 1". If I fire on the model with another client > the > bullets go right trough the model until about half the vertical size of > it. Or > in other words if I fire at the base/lower part I get hits and everything > above > is ignored. Since the model is pretty large/high I'm guessing that there > might > be some maximum height value for the hitbox? Or for the collision box? A > standard playermodel reaches until about the middle of the cactus. > > Best regards, > Tobias > > > Didrole <didr...@gmail.com> hat am 1. Juli 2013 um 22:58 geschrieben: > > > Try sv_showhitboxes > > > > > > 2013/7/1 m...@tobiasbaumann.net <mailto:m...@tobiasbaumann.net> > > <m...@tobiasbaumann.net <mailto:m...@tobiasbaumann.net> > > > > > Hi everyone, > > > > > > Does anyone of you know where/how hitboxes for players are being > > > calculated/set in the code and if there is a max value for its size? > > > > > > I'm having troubles where I'm using a larger then average model for > the > > > player without any bones and where the engine always uses a smaller > (looks > > > like a default sized) hitbox. > > > > > > I've tried setting hitboxes in the qc file and they show up > correctly in > > > the modelviewer yet in the game they're not being used. Any ideas why? > > > > > > Also is there a way to display/debug hitboxes for other players? > > > > > > Thanks in advance and have a nice day, > > > Tobias > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders> > > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130703/2755b69f/attachment-0001.html > > > > ------------------------------ > > Message: 3 > Date: Wed, 3 Jul 2013 08:38:20 -0500 > From: Baer <bae...@yahoo.com> > To: "hlcoders@list.valvesoftware.com" > <hlcoders@list.valvesoftware.com> > Subject: [hlcoders] 2013 sdk > Message-ID: <050a1731-dd0d-423b-aba1-5e6459c0d...@yahoo.com> > Content-Type: text/plain; charset=us-ascii > > > Is there anyway someone can post their directory structure for the new > update? I put the game folder under source mods folder and it will not > recognize it from steam games. It shows the name of the mod, it just will > not run. > > Thanks > > Baer coder for Fall Of Saigon mod. > > Sent from my iPhone > > > ------------------------------ > > Message: 4 > Date: Wed, 3 Jul 2013 09:42:00 -0400 > From: Ralph Minderhoud <ralphminderh...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] 2013 sdk > Message-ID: > <cafklvtok7xhqs_qk9qdwcaoy62wfrsbqtdg6qvif_a3+jhy...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Have you compiled the mod? It doesn't come with the client.dll & server.dll > by default. > > > On Wed, Jul 3, 2013 at 9:38 AM, Baer <bae...@yahoo.com> wrote: > > > > > Is there anyway someone can post their directory structure for the new > > update? I put the game folder under source mods folder and it will not > > recognize it from steam games. It shows the name of the mod, it just will > > not run. > > > > Thanks > > > > Baer coder for Fall Of Saigon mod. > > > > Sent from my iPhone > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130703/1bc880ad/attachment-0001.html > > > > ------------------------------ > > Message: 5 > Date: Wed, 3 Jul 2013 10:46:05 -0300 > From: Sammy <sam...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] 2013 sdk > Message-ID: > <capnornynm5rstkgj3m0y5zdewfraiie0j8+txyapkrcjd1b...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Baer, make sure you've update your gameinfo.txt to match the new pattern. > I could update my mod easily by updating DLLs and changing gameinfo.txt, > still inside sourcemods folder. > > Sammy. > > > 2013/7/3 Ralph Minderhoud <ralphminderh...@gmail.com> > > > Have you compiled the mod? It doesn't come with the client.dll & > > server.dll by default. > > > > > > On Wed, Jul 3, 2013 at 9:38 AM, Baer <bae...@yahoo.com> wrote: > > > >> > >> Is there anyway someone can post their directory structure for the new > >> update? I put the game folder under source mods folder and it will not > >> recognize it from steam games. It shows the name of the mod, it just > will > >> not run. > >> > >> Thanks > >> > >> Baer coder for Fall Of Saigon mod. > >> > >> Sent from my iPhone > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130703/f47ec6c8/attachment-0001.html > > > > ------------------------------ > > Message: 6 > Date: Wed, 03 Jul 2013 15:53:41 +0200 > From: "Ben K." <amo...@online.de> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Hitbox calculation and sizes? > Message-ID: <51d42ce5.1000...@online.de> > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" > > You probably haven't adjusted the bounding box. Check out your game > rules and look for "ViewVectors". > > Ben > > Tobias <m...@tobiasbaumann.net> wrote: > > Already try that and it only shows the local hitboxes for me. I mean > > it displays the proper hitboxes the same way they're displayed in the > > modelviewer. However these are totally ignored for actual hit > > detection when I fire on the player. :( > > Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg > > Thats with "sv_showhitboxes 1". If I fire on the model with another > > client the bullets go right trough the model until about half the > > vertical size of it. Or in other words if I fire at the base/lower > > part I get hits and everything above is ignored. Since the model is > > pretty large/high I'm guessing that there might be some maximum height > > value for the hitbox? Or for the collision box? A standard playermodel > > reaches until about the middle of the cactus. > > Best regards, > > Tobias > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130703/bb117ad0/attachment.html > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 28, Issue 5 > *************************************** > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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