It’s sort of related to it. Actually while fixing up the data tables I commented out sending the player’s origin, so it always stayed 0,0,0. That being fixed, I can now move freely in the game and everything seems to be working (apart from a few asserts in debug mode, but I’ll get to those).
There’s one question I got, also being the reason why I commented out sending the origin: in the 2007 SDK there used to be the send proxies SendProxy_SendLocalDataTable and SendProxy_SendNonLocalDataTable. The latter got removed in the 2013 SDK. Since we were transferring the origin to all other players here in the 2007 SDK I figured that maybe the player’s position is now magically sent to the local and all other players. So, how does sending the origin to other players work now or where has SendProxy_SendNonLocalDataTable gone? Jan Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von tobias.kammersga...@gmail.com Gesendet: Samstag, 6. Juli 2013 18:08 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] First person view seems to be not attached to the player Could be related to this perhaps? <https://developer.valvesoftware.com/wiki/GetAbsOrigin%28%29#Cells> https://developer.valvesoftware.com/wiki/GetAbsOrigin%28%29#Cells - ScarT From: Jan Hartung Sent: Saturday, July 6, 2013 5:59 PM To: Discussion of Half-Life Programming Hi list, The strange issues during our port keep on coming. Everything’s sorted out now as far as I can start the game and actually see something rendered on the screen. Now, what I see when I spawn is the viewmodel as well as the world as seen from the map’s origin. This never changes, although I am able to move (tested this with a map with large water areas by falling into the water and drowning). That is, my view seems to be detached from the player – I’ve been searching around for what could be the cause or this issue but am out of ideas. Again, my feeling is that this is some dumb mistake and any help is appreciated. Jan
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