It’s sort of related to it. Actually while fixing up the data tables I 
commented out sending the player’s origin, so it always stayed 0,0,0. That 
being fixed, I can now move freely in the game and everything seems to be 
working (apart from a few asserts in debug mode, but I’ll get to those).

There’s one question I got, also being the reason why I commented out sending 
the origin: in the 2007 SDK there used to be the send proxies 
SendProxy_SendLocalDataTable and SendProxy_SendNonLocalDataTable. The latter 
got removed in the 2013 SDK. Since we were transferring the origin to all other 
players here in the 2007 SDK I figured that maybe the player’s position is now 
magically sent to the local and all other players. So, how does sending the 
origin to other players work now or where has SendProxy_SendNonLocalDataTable 
gone?

 

Jan

 

Von: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von 
tobias.kammersga...@gmail.com
Gesendet: Samstag, 6. Juli 2013 18:08
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] First person view seems to be not attached to the player

 

Could be related to this perhaps?

 <https://developer.valvesoftware.com/wiki/GetAbsOrigin%28%29#Cells> 
https://developer.valvesoftware.com/wiki/GetAbsOrigin%28%29#Cells

 

 - ScarT

 

From: Jan Hartung
Sent: ‎Saturday‎, ‎July‎ ‎6‎, ‎2013 ‎5‎:‎59‎ ‎PM
To: Discussion of Half-Life Programming

 

Hi list,

 

The strange issues during our port keep on coming. Everything’s sorted out now 
as far as I can start the game and actually see something rendered on the 
screen. Now, what I see when I spawn is the viewmodel as well as the world as 
seen from the map’s origin. This never changes, although I am able to move 
(tested this with a map with large water areas by falling into the water and 
drowning). That is, my  view seems to be detached from the player – I’ve been 
searching around for what could be the cause or this issue but am out of ideas. 
Again, my feeling is that this is some dumb mistake and any help is 
appreciated. 

 

Jan

 

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