Nobody got any ideas on this? Pretty stumped here... From: james.march...@live.com To: hlcoders@list.valvesoftware.com Date: Sat, 20 Jul 2013 15:30:01 +0100 Subject: [hlcoders] Fullbright or similar in render target pass
Hello there. I'm looking at making a camcorder type effect on a v_model where I'm using render targets much like the func_monitors do in HL2 to project the screen onto the camera's LCD screen. However, because the camera needs a night vision effect on its screen, I was wondering how to render a light specifically and only during the camera's render target pass. Considering the level is pretty much pitch black, I was thinking of using a large dynamic light that's killed on the normal render pass after, but it produces very strange results. It can also bleed into the normal render pass so the level gets illuminated when not looking at the camera screen. Hope I've explained myself well. Anyone got any ideas? Much appreciated! James _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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