meh .............. well........................... I SAY MAKE SV_LAN 1 A LOUD WARNING ALSO!!!!!!!!!!!!!
haha On Tue, Sep 24, 2013 at 8:04 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote: > > On Tue, Sep 24, 2013 at 6:20 PM, Nick <xnicho...@gmail.com> wrote: > >> Because "commentary 1" should never be enabled in a multiplayer server, >> "commentary >> 1" SHOULD HAVE EPIC CONSOLE WARNINGS. > > > How exactly do you determine which is and isn't a multiplayer server? I > just fired up TF2, went into Commentary mode, and noticed a bunch of > SteamID'd bots joined. Maybe I want to play Commentary mode with Ronald? > > > On Tue, Sep 24, 2013 at 6:20 PM, Nick <xnicho...@gmail.com> wrote: > >> "commentary 1" MUST HAVE CONSOLE WARNINGS. IF "commentary 1" WILL >> DISABLE MULTIPLAYER LISTEN SERVERS SHOWING UP IN SERVER BROWSER. IT MUST >> HAVE CONSOLE WARNINGS. > > > Should the same warnings exist for sv_lan? I mean sv_lan hasn't ever > worked properly in any engine branch (goldsrc or Source), but it's still > there. sv_lan will still silently kill you, the same as with Commentary. If > sv_lan is no longer respected, and heartbeats with the new Steam backed > masters, I do not know. If you opt-in to lethal option X, the option should > kill you, not warn you endlessly... > > Totally offtopic for hlcoders: > > This is what (I'm assuming) junior developers did to the current set of > released Source games, and now we're stuck with stupidly expensive > printouts that end users and server operators (I'm both) can't deal with. > Since the sv_parallel functions still don't lock properly (they never > have), and printing text obviously isn't cheap, this actually crashes > servers... Hacking the broken/useless printouts out solves this for > myself... Not everyone likes hacks, though. > > > > On Tue, Sep 24, 2013 at 6:20 PM, Nick <xnicho...@gmail.com> wrote: > >> Warnings are the key to sucessful coding, and debugging. THE KEY. > > > Ah. There are Developer Warning Macro's, and General Warning Macro's. I'm > not against adding Developer Warning Macro's at all, they're nice to have. > Forcing bogus Warnings onto end users however is a horrible tale, and > that's the present state of the engine and server binaries (at least for > CS:S, maybe other games are less spammy)? The General Warning Macro's are > what seems to be the "go to" Macro's with Valve now, hence my frustration. > > Hopefully this helped in anyway, even if to prove me a clown. > Kyle. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders