meh .............. well........................... I SAY MAKE SV_LAN 1 A
LOUD WARNING ALSO!!!!!!!!!!!!!

haha


On Tue, Sep 24, 2013 at 8:04 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

>
> On Tue, Sep 24, 2013 at 6:20 PM, Nick <xnicho...@gmail.com> wrote:
>
>> Because "commentary 1" should never be enabled in a multiplayer server, 
>> "commentary
>> 1" SHOULD HAVE EPIC CONSOLE WARNINGS.
>
>
> How exactly do you determine which is and isn't a multiplayer server? I
> just fired up TF2, went into Commentary mode, and noticed a bunch of
> SteamID'd bots joined. Maybe I want to play Commentary mode with Ronald?
>
>
> On Tue, Sep 24, 2013 at 6:20 PM, Nick <xnicho...@gmail.com> wrote:
>
>> "commentary 1" MUST HAVE CONSOLE WARNINGS. IF "commentary 1" WILL
>> DISABLE MULTIPLAYER LISTEN SERVERS SHOWING UP IN SERVER BROWSER. IT MUST
>> HAVE CONSOLE WARNINGS.
>
>
> Should the same warnings exist for sv_lan? I mean sv_lan hasn't ever
> worked properly in any engine branch (goldsrc or Source), but it's still
> there. sv_lan will still silently kill you, the same as with Commentary. If
> sv_lan is no longer respected, and heartbeats with the new Steam backed
> masters, I do not know. If you opt-in to lethal option X, the option should
> kill you, not warn you endlessly...
>
> Totally offtopic for hlcoders:
>
> This is what (I'm assuming) junior developers did to the current set of
> released Source games, and now we're stuck with stupidly expensive
> printouts that end users and server operators (I'm both) can't deal with.
> Since the sv_parallel functions still don't lock properly (they never
> have), and printing text obviously isn't cheap, this actually crashes
> servers... Hacking the broken/useless printouts out solves this for
> myself... Not everyone likes hacks, though.
>
>
>
> On Tue, Sep 24, 2013 at 6:20 PM, Nick <xnicho...@gmail.com> wrote:
>
>> Warnings are the key to sucessful coding, and debugging. THE KEY.
>
>
> Ah. There are Developer Warning Macro's, and General Warning Macro's. I'm
> not against adding Developer Warning Macro's at all, they're nice to have.
> Forcing bogus Warnings onto end users however is a horrible tale, and
> that's the present state of the engine and server binaries (at least for
> CS:S, maybe other games are less spammy)? The General Warning Macro's are
> what seems to be the "go to" Macro's with Valve now, hence my frustration.
>
> Hopefully this helped in anyway, even if to prove me a clown.
> Kyle.
>
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