Oh really?
On Thu, Sep 26, 2013 at 11:40 AM, Nate Spence-Chorman < nathan.spe...@gmail.com> wrote: > After sleeping on it, I think the simplest, purest sort of story to tell > would be just focused on the wizard himself. But we make it ambiguous as to > how crazy he is throughout. Are his alien/demonic entities merely > hallucinations? > > We make it a short story, jumping through a few episodes in his life, > showing his fall from grace in Arabic academia, his penning of the > Necronomicon and his eventual servitude to dark forces. > > His final quest is seeking immortality - and when the story ends he is, as > chronicled in existing necronomic lore, stripped of his flesh by invisible > entities in broad daylight on a busy market street. > > While this event shows the reality of the dark forces he served, there is > a new layer of ambiguity. Did he, as his crazed writings indicate, shed his > human flesh like a chrysalis and emerge into some sort of immortal wraith? > Or was he merely annihilated? > On Sep 26, 2013 10:08 AM, <hlcoders-requ...@list.valvesoftware.com> wrote: > >> Send hlcoders mailing list submissions to >> hlcoders@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> or, via email, send a message with subject or body 'help' to >> hlcoders-requ...@list.valvesoftware.com >> >> You can reach the person managing the list at >> hlcoders-ow...@list.valvesoftware.com >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlcoders digest..." >> >> >> Today's Topics: >> >> 1. Re: Dedicated servers not connectable at all, listenservers >> are not registered with the master servers (Jan Hartung) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Thu, 26 Sep 2013 19:08:32 +0200 >> From: "Jan Hartung" <jan.hart...@gmx.de> >> To: "'Discussion of Half-Life Programming'" >> <hlcoders@list.valvesoftware.com> >> Subject: Re: [hlcoders] Dedicated servers not connectable at all, >> listenservers are not registered with the master servers >> Message-ID: <001801cebadb$07f1e2e0$17d5a8a0$@gmx.de> >> Content-Type: text/plain; charset="us-ascii" >> >> I just checked things again, there's absolutely no way to switch >> commentary >> mode on in multiplayer only mods unless you add an option for it yourself. >> Therefore I cannot explain how commentary mode got activated, there's >> nobody >> else with access to this computer and I for sure didn't randomly switch >> zeroes to ones just for fun in the config file. So yes, a one time warning >> on the console, maybe even a generic one, would be nice. But to save our >> mod >> any trouble with commentary mode, I force it to 0 whenever the gamerules >> are >> instantiated. After all we're a multiplayer only mod and there's no >> comments >> on maps anywhere. >> >> >> >> Jan >> >> >> >> Von: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Nick >> Gesendet: Donnerstag, 26. September 2013 02:50 >> An: Discussion of Half-Life Programming >> Betreff: Re: [hlcoders] Dedicated servers not connectable at all, >> listenservers are not registered with the master servers >> >> >> >> Jan, >> >> I can't believe what I am reading. You are the guy with this problem for >> almost 2 weeks, and you don't know if "commentary 1" should be a mandatory >> warning "this server will not be listed on the master server because >> commentary is enabled" on all servers? >> >> Really? >> >> >> >> >> >> >> >> On Wed, Sep 25, 2013 at 12:08 PM, Jan Hartung <jan.hart...@gmx.de> wrote: >> >> To be clear here: if there should be any warning, then it should be a dev >> warning. Once things don't work as expected at least I like to switch on >> developer mode, sometimes even developer 2 instead of developer 1. A >> single >> printout saying that this server won't be seen by others would do no harm >> there, neither in terms of CPU cycles nor regarding the readability of the >> console output. By the way, with developer set to 0 there's not much seen >> on >> the console with our current 2007 based release and the 2013 based >> development version. >> >> >> >> There also seems to be no point in disabling master server listing on >> commentary mode servers. Every time I needed a bot or all weapons at once >> I >> had to switch sv_cheats to 1 while obviously my server was in commentary >> mode. It also doesn't keep people from joining the server as long as they >> know the address, the server is merely removed from the master server. >> >> >> >> Then there's the sv_lan story. During all my recent tests it didn't matter >> what I set sv_lan to, as long as it's a dedicated server or a listen >> server >> with commentary set to 0 it gets listed on the master server. In both >> cases >> the server browser shows my public IP, not the internal 192.168. one. I >> didn't ask anybody to connect to the server, but if there's a difference >> between sv_lan 0 and 1 I'd guess that people joining a sv_lan 1 server >> from >> the Internet will be presented with the "this server is restricted to >> local >> clients" message. >> >> >> >> Jan >> >> >> >> Von: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Nick >> Gesendet: Mittwoch, 25. September 2013 16:13 >> >> >> An: Discussion of Half-Life Programming >> Betreff: Re: [hlcoders] Dedicated servers not connectable at all, >> listenservers are not registered with the master servers >> >> >> >> I don't know if anything is more important than a server showing up in >> server browser. I don't know if there is anything harder to diagnose for a >> server operator? >> >> >> >> On Wed, Sep 25, 2013 at 6:25 AM, T X4 <t...@hotmail.com> wrote: >> >> There's a distinction between a meaningful amount of output for warnings, >> assertions and whatnot, and so much output that it becomes indecipherable, >> i.e. noise. Why not throw in a whole bunch of BEL characters to get a >> makeshift fire alarm, too? IMO, just print a single line as a clue and be >> done with it because if every single warning had to fight amongst one >> another for visiblity, then we'd be hardly any better off than where we're >> at now.[/Off-Topic] >> >> >> _____ >> >> Date: Tue, 24 Sep 2013 19:20:26 -0500 >> From: xnicho...@gmail.com >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Dedicated servers not connectable at all, >> listenservers are not registered with the master servers >> >> >> >> YOU ARE WRONG. >> >> If a silent command activation can drop a multiplayer server from showing >> up >> in the global list, it needs to be disabled or have massive warnings, when >> it is activated. Rule of Repair: When you must fail, fail noisily and as >> soon as possible. >> >> To do otherwise is a sin, because it will cost hundreds of server hosts >> and >> mod programmers dozens of manhours in an attempt to "fix" the problem with >> "commentary 1". Because "commentary 1" should never be enabled in a >> multiplayer server, "commentary 1" SHOULD HAVE EPIC CONSOLE WARNINGS. >> >> "commentary 1" MUST HAVE CONSOLE WARNINGS. IF "commentary 1" WILL DISABLE >> MULTIPLAYER LISTEN SERVERS SHOWING UP IN SERVER BROWSER. IT MUST HAVE >> CONSOLE WARNINGS. >> >> Do you know how many manhours are wasted on trying to get listen servers >> to >> showup in the server browser? CAN YOU EVEN IMAGINE? >> >> Warnings are the key to sucessful coding, and debugging. THE KEY. >> >> >> >> >> >> On Tue, Sep 24, 2013 at 9:18 AM, Kyle Sanderson <kyle.l...@gmail.com> >> wrote: >> >> The last thing we need is more garbage warnings in the console. There are >> already a plethora of bogus DevWarning's using Warning, it should most >> likely remain silent. Many other "Warnings" should be silent in release >> mode >> as well. No multiplayer server should ever be in commentary; in TF there >> was >> an exploit where a client could switch the server into commentary mode, >> which sets sv_cheats to 1. >> >> Thanks, >> Kyle. >> >> >> >> On Tue, Sep 24, 2013 at 8:10 AM, Jan Hartung <jan.hart...@gmx.de> wrote: >> >> TF2 and CS:S show the same behavior. A warning in the console sounds like >> a >> good idea. >> >> >> >> Jan >> >> >> >> Von: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Nick >> Gesendet: Dienstag, 24. September 2013 15:53 >> >> >> An: Discussion of Half-Life Programming >> Betreff: Re: [hlcoders] Dedicated servers not connectable at all, >> listenservers are not registered with the master servers >> >> >> >> >> >> commentary "1" ????? prevents listen servers from showing up in server >> browser? >> >> needs to have a console warning immediately(if commentary "1") !!!(only >> valve can do this from the engine level)) >> >> jan can you test this in maybe a tf2 server or css to see if those are >> impacted as well? >> >> >> >> On Tue, Sep 24, 2013 at 7:46 AM, Jan Hartung <jan.hart...@gmx.de> wrote: >> >> I finally found what's causing the issue and wanted to share the solution >> with you. At this point, prepare to facepalm. >> >> >> >> So I thought it might be a good idea to use our .dlls with the sample game >> files and the sample .dlls with our game files. With the result that our >> .dlls with the sample game files makes the server show up, the sample >> .dlls >> with our game files still shows the issue. There's actually not much left >> which could possibly cause the issue, so I tested around with the resource >> and script folders with no success. Next up was the config.cfg: backed it >> and the config_default.cfg up and started a new server - which showed up >> in >> the browser. A quick comparison between the newly written config.cfg and >> my >> backup of the original file brought up just one possible line. For some >> reason this line ended up in my original file: >> >> >> >> commentary "1" >> >> >> >> Setting this back to 0 makes the server show up (and the heartbeat command >> work of course). This is the point where you facepalm ;) >> >> >> >> Anyway, maybe after all this does require a fix to "Source SDK Base 2013 >> Multiplayer" as the corresponding stand-alone dedicated server seems to >> ignore this setting (remember, both installs use the exact same game files >> on my system here). >> >> So thanks again to everyone involved in fixing the original and actual >> issue, hopefully the betas will becomes release versions soon. >> >> >> >> Jan >> >> >> >> Von: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Jan >> Hartung >> Gesendet: Sonntag, 15. September 2013 14:09 >> >> >> An: 'Discussion of Half-Life Programming' >> Betreff: Re: [hlcoders] Dedicated servers not connectable at all, >> listenservers are not registered with the master servers >> >> >> >> @Ryan: there's no sv_master_legacy_mode in the 2013 SDK anymore, so that's >> not the issue. >> >> @Edward: I send the heartbeat manually when the server is already running, >> at the moment there's no server.cfg at all. Both the listen server and >> dedicated server are running on Windows, where the dedicated server >> (downloaded via SteamCMD) is able to find the sourcemods directory and >> displays the available mods without the need for copying the files over to >> the server directory. Which makes it even more funny, as my dedicated and >> listen server use the exact same files so for both there is no server.cfg. >> But only the listen server does not register with the master servers and >> does nothing when I run "heartbeat" from the console. The dedicated >> server >> on the other hand does react to the command by sending out a network >> packet. >> >> >> >> Jan >> >> >> >> Von: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Edward >> Phillips >> Gesendet: Sonntag, 15. September 2013 04:13 >> An: Discussion of Half-Life Programming >> Betreff: Re: [hlcoders] Dedicated servers not connectable at all, >> listenservers are not registered with the master servers >> >> >> >> Did you add heartbeat to the startup commands? Or send the command when >> it's >> already running >> >> On 14/09/2013, at 4:04 AM, "Jan Hartung" <jan.hart...@gmx.de> wrote: >> >> The firewall is open, port forwarding is configured correctly as well. I'm >> running the dedicated server (using the very same .dll files) on the same >> box for testing and it shows up just fine in the server browser(s). >> >> >> >> Von: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Tony >> "omega" >> Sergi >> Gesendet: Donnerstag, 12. September 2013 21:26 >> An: Discussion of Half-Life Programming >> Betreff: Re: [hlcoders] Dedicated servers not connectable at all, >> listenservers are not registered with the master servers >> >> >> >> Your firewall is open? >> >> Your router is forwarding the correct ports? >> >> >> >> On Fri, Sep 13, 2013 at 3:54 AM, Jan Hartung <jan.hart...@gmx.de> wrote: >> >> sv_lan is set correctly and a heartbeat is sent as well, so that cannot >> cause the issue. >> >> >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> _______________________________________________ To unsubscribe, edit your >> list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130926/c21b7ebb/attachment.html >> > >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> End of hlcoders Digest, Vol 29, Issue 46 >> **************************************** >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- *Michael Kramer, Software Engineer* http://www.siosphere.com | kra...@siosphere.com *[c] 801-530-9454* * * * * -------------------------------------------------------------------------------------------------------- This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. 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