I think I'm having a similar problem, but I'm not sure what you mean by launching tools from the common/<game> directories. If I'm making an SDK 2007 mod, which hammer.exe do I run now? the common/Source SDK Base 2007/bin directory doesn't contain any exe's...
On top of this: studiomdl.exe isn't working for me anymore. I'm getting an error that says "Can't find steam app user info" now, and I haven't changed anything in my mod's build scripts. Is there a certain studiomdl.exe I'm supposed to run now? Thanks, Eric On Tue, Oct 22, 2013 at 11:22:35AM -0500, Jesse Oak wrote: > Do not use the SDK launcher. If you want to map for a 2007 mod use this > guide I made but comment out the stuff you do not want: > http://steamcommunity.com/sharedfiles/filedetails/?id=187235526 (make sure > to read the comments above the mounting of source mods so if you want to > just mount yours you know how) > > If you want to map for something like CSS, TF2 or DoD launch hammer from > steam/steamapps/common/gamename/bin/hammer.exe > > > On Tue, Oct 22, 2013 at 9:07 AM, Tobias Baumann <[email protected]> > wrote: > > > ** > > We have the exact same issue here on three different machines. > > > > Hammer won't start, not even the process. Upon trying to launching the > > Model Viewer we're greeted with the error: "Unable to load manifest file > > 'scripts/game_sounds_manifest.txt'" > > This problem persists for all engine versions in the Source SDK. > > Addtionally it happened without me starting or using the Source SDK in a > > long time. So I doubt this problem created by my own actions. > > I've also tried verifying the tool integrity but it didn't change a > > thing. > > I've also tried Resetting Game Configurations and Refreshing SDK Content > > to no avail. > > > > Any update from Valve on this would be great. > > > > Thanks and best regards, > > Tobias > > > > > > > > James Marchant <[email protected]> hat am 18. Oktober 2013 um 22:26 > > geschrieben: > > > > > > Even after verifying the integrity of the local cache? I had the same > > problem and it fixed it (although it claimed that basically every single > > file in the Source SDK needed "reacquiring". > > > > ------------------------------ > > Date: Fri, 18 Oct 2013 15:41:24 -0400 > > From: [email protected] > > To: [email protected] > > Subject: Re: [hlcoders] Source SDK Launch Issues > > > > Source SDK launcher still doesn't work for me. > > > > > > On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung <[email protected]> wrote: > > > > Hi, > > > > > > > > Checked it. For our 2007 based version Hammer starts up normally from the > > SDK launcher and compiles come out as they should. Do you still see the > > issue with your mod? > > > > > > > > Jan > > > > > > > > *Von:* [email protected] [mailto: > > [email protected]] *Im Auftrag von *Vincent Miceli > > *Gesendet:* Donnerstag, 17. Oktober 2013 02:29 > > *An:* [email protected] > > *Betreff:* [hlcoders] Source SDK Launch Issues > > > > > > > > Hi, I haven't seen this reported yet on the mailing list, so I decided to > > share this. I found as of 10/16/2013 that I cannot launch Hammer Editor for > > the Source SDK 2007 from the SDK app. Strangely, before that happened, I > > couldn't launch the SDK app at all, but after restarting my computer and > > Verifying the integrity of the Tool Cache for the Source SDK, I was able to > > launch the SDK. But, not Hammer. When I was just able to at least launch > > the SDK before, (but not Hammer), I found that if I open Hammer from the > > exe file instead of from the app, it launched Hammer, but said it couldn't > > find a specific file, and it gave me a few errors, one error included my 2d > > viewports in Hammer showing pink/black checkerboard textures on 3d models. > > I apologize for not having the error messages handy, after having been able > > to launch Hammer and load and compile my map, I closed the SDK and now > > Hammer won't open at all no matter what I do. Also, the compile that I made > > while in that erroneous state produced a map with very strange black > > brushwork with almost no lighting from the skybox. I'm assuming it's trying > > to find a file that links stuff together with my mod, and since it couldn't > > find it, it was giving me those related errors. > > > > Thanks for reading I hope that little bit of information was of value to > > someone and if more info is required I can respond as informatively as I > > can. > > > > > > > > -- > > > > * Vincent Miceli* > > > > *www.firearms-source.com* > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > _______________________________________________ To unsubscribe, edit your > > list preferences, or view the list archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

