I think I'm having a similar problem, but I'm not sure what you mean by 
launching tools from the common/<game> directories.  If I'm making an SDK 2007 
mod, which hammer.exe do I run now?  the common/Source SDK Base 2007/bin 
directory doesn't contain any exe's...

On top of this:  studiomdl.exe isn't working for me anymore.  I'm getting an 
error that says "Can't find steam app user info" now, and I haven't changed 
anything in my mod's build scripts.  Is there a certain studiomdl.exe I'm 
supposed to run now?

Thanks,
Eric


On Tue, Oct 22, 2013 at 11:22:35AM -0500, Jesse Oak wrote:
> Do not use the SDK launcher. If you want to map for a 2007 mod use this
> guide I made but comment out the stuff you do not want:
> http://steamcommunity.com/sharedfiles/filedetails/?id=187235526 (make sure
> to read the comments above the mounting of source mods so if you want to
> just mount yours you know how)
> 
> If you want to map for something like CSS, TF2 or DoD launch hammer from
> steam/steamapps/common/gamename/bin/hammer.exe
> 
> 
> On Tue, Oct 22, 2013 at 9:07 AM, Tobias Baumann <[email protected]> 
> wrote:
> 
> > **
> >  We have the exact same issue here on three different machines.
> >
> >  Hammer won't start, not even the process. Upon trying to launching the
> > Model Viewer we're greeted with the error: "Unable to load manifest file
> > 'scripts/game_sounds_manifest.txt'"
> >  This problem persists for all engine versions in the Source SDK.
> > Addtionally it happened without me starting or using the Source SDK in a
> > long time. So I doubt this problem created by my own actions.
> >  I've also tried verifying the tool integrity but it didn't change a
> > thing.
> >  I've also tried Resetting Game Configurations and Refreshing SDK Content
> > to no avail.
> >
> >  Any update from Valve on this would be great.
> >
> >  Thanks and best regards,
> >  Tobias
> >
> >
> >
> > James Marchant <[email protected]> hat am 18. Oktober 2013 um 22:26 
> > geschrieben:
> >
> >
> >  Even after verifying the integrity of the local cache? I had the same
> > problem and it fixed it (although it claimed that basically every single
> > file in the Source SDK needed "reacquiring".
> >
> >  ------------------------------
> > Date: Fri, 18 Oct 2013 15:41:24 -0400
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [hlcoders] Source SDK Launch Issues
> >
> >  Source SDK launcher still doesn't work for me.
> >
> >
> >  On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung <[email protected]> wrote:
> >
> >  Hi,
> >
> >
> >
> > Checked it. For our 2007 based version Hammer starts up normally from the
> > SDK launcher and compiles come out as they should. Do you still see the
> > issue with your mod?
> >
> >
> >
> > Jan
> >
> >
> >
> > *Von:* [email protected] [mailto:
> > [email protected]] *Im Auftrag von *Vincent Miceli
> > *Gesendet:* Donnerstag, 17. Oktober 2013 02:29
> > *An:* [email protected]
> > *Betreff:* [hlcoders] Source SDK Launch Issues
> >
> >
> >
> > Hi, I haven't seen this reported yet on the mailing list, so I decided to
> > share this. I found as of 10/16/2013 that I cannot launch Hammer Editor for
> > the Source SDK 2007 from the SDK app. Strangely, before that happened, I
> > couldn't launch the SDK app at all, but after restarting my computer and
> > Verifying the integrity of the Tool Cache for the Source SDK, I was able to
> > launch the SDK. But, not Hammer. When I was just able to at least launch
> > the SDK before, (but not Hammer), I found that if I open Hammer from the
> > exe file instead of from the app, it launched Hammer, but said it couldn't
> > find a specific file, and it gave me a few errors, one error included my 2d
> > viewports in Hammer showing pink/black checkerboard textures on 3d models.
> > I apologize for not having the error messages handy, after having been able
> > to launch Hammer and load and compile my map, I closed the SDK and now
> > Hammer won't open at all no matter what I do. Also, the compile that I made
> > while in that erroneous state produced a map with very strange black
> > brushwork with almost no lighting from the skybox. I'm assuming it's trying
> > to find a file that links stuff together with my mod, and since it couldn't
> > find it, it was giving me those related errors.
> >
> > Thanks for reading I hope that little bit of information was of value to
> > someone and if more info is required I can respond as informatively as I
> > can.
> >
> >
> >
> > --
> >
> > *        Vincent Miceli*
> >
> > *www.firearms-source.com*
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________ To unsubscribe, edit your
> > list preferences, or view the list archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
> >

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