I have authored a new weapon that mimicks the “scan visor” mechanics from
Metroid Prime; however, I would like to be able to center the player’s view on
the entity that’s being scanned and disable mouse movement, so it stays
centered as long as the player is scanning. I have tried using
UTIL_PointAtEntity(pPlayer, pTarget) in my PrimaryAttack(), so that the player
angles are updated every frame if he’s scanning, but that doesn’t seem to work.
Any suggestions on this one? Your help is greatly appreciated.
Best regards,
Krzysztof
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