According to the faq it's fine as long as you don't pack in their maps
On May 30, 2014 4:25 PM, "Foo Bar" <fooba...@gmail.com> wrote:

> This gets to the crux of my question - the FAQ says you can use their IP,
> but if a player doesn't own the game that ships with those game assets the
> content would not be mountable.  The way around this would be to ship those
> assets in your own depot.
>
> I was specifically wondering if it's permissible to do this with ep2
> content out of the Single Player SDK but am curious if this would be the
> same case with other commercial games like cstrike and portal.
>
>
>
> On Fri, May 30, 2014 at 2:20 PM, Krzysztof Lesiak <wave....@hotmail.com>
> wrote:
>
>>  He doesn't have to, as far as I know. You just give gameinfo.txt the
>> AppID of the game you want the content of and the engine will load it, if
>> it's found on the user's hard drive.
>>  ------------------------------
>> From: Foo Bar <fooba...@gmail.com>
>> Sent: ‎30.‎05.‎2014 23:16
>> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>> Subject: Re: [hlcoders] Using EP2 content from Single player SDK in a
>> multiplayer game
>>
>>  You can't put ep2, or other Valve content not part of the
>> multiplayer/single player installs into your own content depot?
>>
>>
>>
>>
>> On Fri, May 30, 2014 at 1:36 PM, Tony "omega" Sergi <omegal...@gmail.com>
>> wrote:
>>
>>  You can't include it directly, if it's not part of the depot.
>>  You need to come up with a way to mount the content, when the users own
>> the other games.
>>
>>
>>
>> On Sat, May 31, 2014 at 1:28 AM, Foo Bar <fooba...@gmail.com> wrote:
>>
>>  Thanks Jesse.
>>
>>  That page infers any Valve content could be distributed including
>> cstrike and portal.  I suddenly feel warm and fuzzy.
>>
>>
>>
>>  On May 30, 2014 9:00 AM, "Jesse Oak" <wazanato...@gmail.com> wrote:
>>
>> Yes it is fine. See the new FAQ
>> https://partner.steamgames.com/documentation/source_games
>> On May 30, 2014 10:42 AM, "Foo Bar" <fooba...@gmail.com> wrote:
>>
>> Does anyone know if its permissible to use to use the ep2 content from
>> Source SDK Base 2013 Singleplayer in a 2013 Multiplayer mod?
>>
>>  Seems like it should be, but I don't see specific terms saying that.
>>
>>
>>
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>>
>>
>>
>>  --
>> -Tony
>>
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>
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