According to the faq it's fine as long as you don't pack in their maps On May 30, 2014 4:25 PM, "Foo Bar" <fooba...@gmail.com> wrote:
> This gets to the crux of my question - the FAQ says you can use their IP, > but if a player doesn't own the game that ships with those game assets the > content would not be mountable. The way around this would be to ship those > assets in your own depot. > > I was specifically wondering if it's permissible to do this with ep2 > content out of the Single Player SDK but am curious if this would be the > same case with other commercial games like cstrike and portal. > > > > On Fri, May 30, 2014 at 2:20 PM, Krzysztof Lesiak <wave....@hotmail.com> > wrote: > >> He doesn't have to, as far as I know. You just give gameinfo.txt the >> AppID of the game you want the content of and the engine will load it, if >> it's found on the user's hard drive. >> ------------------------------ >> From: Foo Bar <fooba...@gmail.com> >> Sent: 30.05.2014 23:16 >> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> >> Subject: Re: [hlcoders] Using EP2 content from Single player SDK in a >> multiplayer game >> >> You can't put ep2, or other Valve content not part of the >> multiplayer/single player installs into your own content depot? >> >> >> >> >> On Fri, May 30, 2014 at 1:36 PM, Tony "omega" Sergi <omegal...@gmail.com> >> wrote: >> >> You can't include it directly, if it's not part of the depot. >> You need to come up with a way to mount the content, when the users own >> the other games. >> >> >> >> On Sat, May 31, 2014 at 1:28 AM, Foo Bar <fooba...@gmail.com> wrote: >> >> Thanks Jesse. >> >> That page infers any Valve content could be distributed including >> cstrike and portal. I suddenly feel warm and fuzzy. >> >> >> >> On May 30, 2014 9:00 AM, "Jesse Oak" <wazanato...@gmail.com> wrote: >> >> Yes it is fine. See the new FAQ >> https://partner.steamgames.com/documentation/source_games >> On May 30, 2014 10:42 AM, "Foo Bar" <fooba...@gmail.com> wrote: >> >> Does anyone know if its permissible to use to use the ep2 content from >> Source SDK Base 2013 Singleplayer in a 2013 Multiplayer mod? >> >> Seems like it should be, but I don't see specific terms saying that. >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> >> -- >> -Tony >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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