Nice!
Any chance that you will get a look at this issue also?

Regards.

2014-10-02 17:29 GMT-03:00 Eric Smith <er...@valvesoftware.com>:

We’ve rolled back the updates while we investigate what happened. The
“upcoming” beta versions will still get you the new content if you need it.
-Eric

2014-09-17 21:34 GMT-03:00 Borzh <borz...@gmail.com>:

> Hi all,
>
> With new HL2DM and TF2 updates my server plugin started to crash at
> console command
> completion. So I am trying to use Valve's new ConCommand implementation,
> to be more precise,
> I am implementing:
>     virtual int CommandCompletionCallback( const char *pPartial,
>       CUtlVector< CUtlString > &commands )
>
> BUT I get undefined symbol g_pMemAlloc when linking.
>
> Tried to #define NO_MALLOC_OVERRIDE, this fixes linking issue, but crash
> still happends,
> as ConCommand using CUtlVector< CUtlString > internally.
>
> This happens on linux, didn't tried on Windows though.
> Looks like I am not the only one who has the issue, check this thread:
> http://www.facepunch.com/showthread.php?t=1423955&p=45951219
>
> Any ideas???
>
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