Nice! Any chance that you will get a look at this issue also? Regards.
2014-10-02 17:29 GMT-03:00 Eric Smith <er...@valvesoftware.com>: We’ve rolled back the updates while we investigate what happened. The “upcoming” beta versions will still get you the new content if you need it. -Eric 2014-09-17 21:34 GMT-03:00 Borzh <borz...@gmail.com>: > Hi all, > > With new HL2DM and TF2 updates my server plugin started to crash at > console command > completion. So I am trying to use Valve's new ConCommand implementation, > to be more precise, > I am implementing: > virtual int CommandCompletionCallback( const char *pPartial, > CUtlVector< CUtlString > &commands ) > > BUT I get undefined symbol g_pMemAlloc when linking. > > Tried to #define NO_MALLOC_OVERRIDE, this fixes linking issue, but crash > still happends, > as ConCommand using CUtlVector< CUtlString > internally. > > This happens on linux, didn't tried on Windows though. > Looks like I am not the only one who has the issue, check this thread: > http://www.facepunch.com/showthread.php?t=1423955&p=45951219 > > Any ideas??? >
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